First, you can get the source code directly from Apress' website. Second...the implementations are in simple terms. Third...(Grant Palmer's) book is full of trivia about physics that are just plain fun to read. As far as the style of the book goes, I think that's actually where it really shines. The
Beginning Math and Physics for Game Programmers
✍ Scribed by Wendy Stahler [Wendy Stahler]
- Book ID
- 127449793
- Year
- 2004
- Tongue
- English
- Weight
- 3 MB
- Category
- Library
- City
- Indianapolis
- ISBN-13
- 9783174283288
No coin nor oath required. For personal study only.
✦ Synopsis
If you want to break into the game industry and are familiar with algebra, geometry, and trigonometry but your knowledge is a bit rusty, this book is for you. Author Wendy Stahler shows you the fundamental math and physics concepts, principles, and formulas that are crucial to developing successful games. topics such as trigonometry snippets, vector and matrix operations, transformations, momentum and collisions, and ID/2D/3D motion are taught in a step-by-step format in order to improve your level of game development.
✦ Subjects
Разработка игр
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