<p><p>Techniques used for Artificial Intelligence (AI) in commercial video games are still far from state-of-the art in Academia, but with graphics in video games coming close to photo realistic quality, and multi-processor architectures getting common in console and PC game platforms, sophisticated
Artificial Intelligence - Hardcore AI for Computer Games and Animation
β Scribed by JohnDavidFunge
- Year
- 1998
- Tongue
- English
- Leaves
- 162
- Category
- Library
No coin nor oath required. For personal study only.
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Reading the blurb of this book prompted me to pick it up and explore what I expected would be an interesting treatment of game AI. Unfortunately, the blurb is the only well-written section of the entire book. There are simply countless errors, typos and mistakes throughout the text. Most PAGES have
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<p>Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book