Reading the blurb of this book prompted me to pick it up and explore what I expected would be an interesting treatment of game AI. Unfortunately, the blurb is the only well-written section of the entire book. There are simply countless errors, typos and mistakes throughout the text. Most PAGES have
Biologically Inspired Artificial Intelligence for Computer Games
β Scribed by Darryl Charles, Darryl Charles, Colin Fyfe, Daniel Livingstone, Stephen Mcglinchey
- Publisher
- IGI Publishing
- Year
- 2007
- Tongue
- English
- Leaves
- 279
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Reading the blurb of this book prompted me to pick it up and explore what I expected would be an interesting treatment of game AI. Unfortunately, the blurb is the only well-written section of the entire book.
There are simply countless errors, typos and mistakes throughout the text. Most PAGES have two or three errors. I am dumb-struck at how this book made it to publication in this form.
The mistakes take all forms
- typos, typically the type which pass a spell-check,
- equation errors,
- equation numbering,
- incorrect fonts,
- figure labeling.
Hopefully there will be a second edition where these errors will be corrected and the subject matter is treated as it deserves to be, but this edition should be avoided.
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