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Artificial Intelligence for Computer Games: An Introduction

✍ Scribed by John David Funge (Author)


Publisher
A K Peters/CRC Press
Year
2004
Leaves
161
Edition
1
Category
Library

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✦ Synopsis


Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remem

✦ Subjects


Arts;Gaming & Animation;Gaming


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