Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in ga
β¦ LIBER β¦
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Artificial Intelligence for Games. Source Code
β Scribed by Millington
- Publisher
- Morgan Kaufmann
- Year
- 2006
- Tongue
- English
- Category
- Library
β¬ Acquire This Volume
No coin nor oath required. For personal study only.
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<p><p>Techniques used for Artificial Intelligence (AI) in commercial video games are still far from state-of-the art in Academia, but with graphics in video games coming close to photo realistic quality, and multi-processor architectures getting common in console and PC game platforms, sophisticated