Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in ga
β¦ LIBER β¦
π
Artificial Intelligence for Games
- Year
- 2014
- Category
- Fiction
β¬ Acquire This Volume
No coin nor oath required. For personal study only.
π SIMILAR VOLUMES
Artificial Intelligence For Games
β Ian Millington, John Funge
π Library
π
2009
π Morgan Kaufmann
π English
Artificial Intelligence for Games
β Funge, John;Millington, Ian
π Library
π
2016
π CRC Press
π English
Artificial Intelligence for Games
β Millington, Ian;Funge, John;John Funge
π Library
π
2009
π CRC Press
π English
Artificial Intelligence for Games
β Ian Millington
π Library
π
2006
π English
Artificial Intelligence for Computer Gam
β Vadim Bulitko, Yngvi BjΓΆrnsson (auth.), Pedro Antonio GonzΓ‘lez-Calero, Marco Ant
π Library
π
2011
π Springer-Verlag New York
π English
<p><p>Techniques used for Artificial Intelligence (AI) in commercial video games are still far from state-of-the art in Academia, but with graphics in video games coming close to photo realistic quality, and multi-processor architectures getting common in console and PC game platforms, sophisticated
Artificial Intelligence for Games, Secon
β Ian Millington, John Funge
π Library
π
2009
π Morgan Kaufmann
π English
The vast majority of software development books, whether it be for line-of-business app dev or game development, seem to have little to no information that can be found via a casual internet search. This book is one of the few exceptions. There is a refreshing breadth and depth of game AI knowledg