<p><em>What is artificial intelligence? How is artificial intelligence used in game development?</em></p><p>Game development lives in its own technical world. It has its own idioms, skills, and challenges. Thatβs one of the reasons games are so much fun to work on. Each game has its own rules, its o
AI for Games
β Scribed by Ian Millington
- Publisher
- CRC Press
- Year
- 2019
- Tongue
- English
- Leaves
- 1031
- Edition
- 3
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
AI is an integral part of every video game. This book helps propfessionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date infortmation they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. The companion website includes downloadable and executable source code that will be regularly updated by the author.
Key Features
β’ A comprehensive professional tutorial and reference to implement ture AI in games
β’ Includes new exercises so readers can test their comprhension and understanding of the concepts and preactices presented
β’ Revised and updated to cover new techniques and advances in AI
β’ Walks the reader throuigh the entire game AI development process
β’ New and improved companion website with easily downloaded and executable source code
β¦ Table of Contents
(ATG AI): I was expecting a poor quality book since it was about game AI but it is surprisingly good. God doesn't allow me to play games...
β¦ Subjects
Artificial Intelligence; Machine Learning; Algorithms; Neural Networks; Reinforcement Learning; Behavior Trees; Decision Trees; Behavior Analysis; Fuzzy Logic; Games; Game Theory; Decision Making; Naive Bayes; Graph Algorithms; Rule-Bases Approach; Strategy; Game Development; Physics; Markov Models; A*; Agent-based AI; Dijkstra Algorithm; State Machines; Goal-Oriented Behavior; Tactics; Procedural Content Generation; Lindenmayer Systems; Landscape Generation
π SIMILAR VOLUMES
<p><span>What is artificial intelligence? How is artificial intelligence used in game development?</span></p><p><span>Game development lives in its own technical world. It has its own idioms, skills, and challenges. Thatβs one of the reasons games are so much fun to work on. Each game has its own ru
I'll be honest, I bought this book at a garage sale (read "at a discount"), and it was totally worth it. It's full of awesome examples of how to apply some pretty heavy concepts. However, the code examples frequently won't compile, and are replete with errors.
Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no lo
Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's