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πŸ“

AI for Games

✍ Scribed by Ian Millington


Publisher
CRC Press
Year
2019
Tongue
English
Leaves
1031
Edition
3
Category
Library

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No coin nor oath required. For personal study only.

✦ Synopsis


AI is an integral part of every video game. This book helps propfessionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date infortmation they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. The companion website includes downloadable and executable source code that will be regularly updated by the author.

Key Features
β€’ A comprehensive professional tutorial and reference to implement ture AI in games
β€’ Includes new exercises so readers can test their comprhension and understanding of the concepts and preactices presented
β€’ Revised and updated to cover new techniques and advances in AI
β€’ Walks the reader throuigh the entire game AI development process
β€’ New and improved companion website with easily downloaded and executable source code

✦ Table of Contents


(ATG AI): I was expecting a poor quality book since it was about game AI but it is surprisingly good. God doesn't allow me to play games...

✦ Subjects


Artificial Intelligence; Machine Learning; Algorithms; Neural Networks; Reinforcement Learning; Behavior Trees; Decision Trees; Behavior Analysis; Fuzzy Logic; Games; Game Theory; Decision Making; Naive Bayes; Graph Algorithms; Rule-Bases Approach; Strategy; Game Development; Physics; Markov Models; A*; Agent-based AI; Dijkstra Algorithm; State Machines; Goal-Oriented Behavior; Tactics; Procedural Content Generation; Lindenmayer Systems; Landscape Generation


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