𝔖 Scriptorium
✦   LIBER   ✦

πŸ“

AI for Game Developers

✍ Scribed by David M. Bourg, Glenn Seemann


Publisher
O'Reilly
Year
2004
Tongue
English
Leaves
463
Edition
1st ed
Category
Library

⬇  Acquire This Volume

No coin nor oath required. For personal study only.

✦ Synopsis


Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI.

Fortunately, advanced AI game techniques are within the grasp of every game developer--not just those who dedicate their careers to AI. If you're new to game programming or if you're an experienced game programmer who needs to get up to speed quickly on AI techniques, you'll find AI for Game Developers to be the perfect starting point for understanding and applying AI techniques to your games.

Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++). From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of deterministic (traditional) and non-deterministic (newer) AI techniques aimed squarely at beginners AI developers. Other topics covered in the book include: Potential function based movements: a technique that handles chasing, evading swarming, and collision avoidance simultaneously Basic pathfinding and waypoints, including an entire chapter devoted to the A* pathfinding algorithm AI scripting Rule-based AI: learn about variants other than fuzzy logic and finite state machines Basic probability Bayesian techniques Unlike other books on the subject, AI for Game Developers doesn't attempt to cover every aspect of game AI, but to provide you with usable, advanced techniques you can apply to your games right now. If you've wanted to use AI to extend the play-life of your games, make them more challenging, and most importantly, make them more fun, then this book is for you.

✦ Table of Contents


http://ebooks.servegame.com/oreaiforgamdev475b/colophon.htm......Page 0
AI for Game Developers......Page 1
AI for Game Developers......Page 6
AI for Game Developers......Page 8
AI for Game Developers......Page 9
AI for Game Developers......Page 13
AI for Game Developers......Page 15
AI for Game Developers......Page 17
AI for Game Developers......Page 18
AI for Game Developers......Page 20
AI for Game Developers......Page 21
AI for Game Developers......Page 24
AI for Game Developers......Page 26
AI for Game Developers......Page 28
AI for Game Developers......Page 30
AI for Game Developers......Page 32
AI for Game Developers......Page 36
AI for Game Developers......Page 38
AI for Game Developers......Page 46
AI for Game Developers......Page 51
AI for Game Developers......Page 57
AI for Game Developers......Page 59
AI for Game Developers......Page 62
AI for Game Developers......Page 71
AI for Game Developers......Page 84
AI for Game Developers......Page 86
AI for Game Developers......Page 90
AI for Game Developers......Page 110
AI for Game Developers......Page 114
AI for Game Developers......Page 119
AI for Game Developers......Page 120
AI for Game Developers......Page 123
AI for Game Developers......Page 129
AI for Game Developers......Page 134
AI for Game Developers......Page 139
AI for Game Developers......Page 141
AI for Game Developers......Page 142
AI for Game Developers......Page 149
AI for Game Developers......Page 159
AI for Game Developers......Page 165
AI for Game Developers......Page 170
AI for Game Developers......Page 176
AI for Game Developers......Page 177
AI for Game Developers......Page 179
AI for Game Developers......Page 182
AI for Game Developers......Page 193
AI for Game Developers......Page 194
AI for Game Developers......Page 201
AI for Game Developers......Page 204
AI for Game Developers......Page 205
AI for Game Developers......Page 206
AI for Game Developers......Page 207
AI for Game Developers......Page 209
AI for Game Developers......Page 213
AI for Game Developers......Page 217
AI for Game Developers......Page 224
AI for Game Developers......Page 227
AI for Game Developers......Page 228
AI for Game Developers......Page 229
AI for Game Developers......Page 232
AI for Game Developers......Page 236
AI for Game Developers......Page 256
AI for Game Developers......Page 257
AI for Game Developers......Page 260
AI for Game Developers......Page 262
AI for Game Developers......Page 275
AI for Game Developers......Page 278
AI for Game Developers......Page 282
AI for Game Developers......Page 285
AI for Game Developers......Page 291
AI for Game Developers......Page 301
AI for Game Developers......Page 303
AI for Game Developers......Page 304
AI for Game Developers......Page 309
AI for Game Developers......Page 317
AI for Game Developers......Page 321
AI for Game Developers......Page 323
AI for Game Developers......Page 325
AI for Game Developers......Page 331
AI for Game Developers......Page 338
AI for Game Developers......Page 343
AI for Game Developers......Page 348
AI for Game Developers......Page 354
AI for Game Developers......Page 356
AI for Game Developers......Page 359
AI for Game Developers......Page 362
AI for Game Developers......Page 371
AI for Game Developers......Page 377
AI for Game Developers......Page 397
AI for Game Developers......Page 408
AI for Game Developers......Page 409
AI for Game Developers......Page 411
AI for Game Developers......Page 415
AI for Game Developers......Page 423
AI for Game Developers......Page 446
AI for Game Developers......Page 447
AI for Game Developers......Page 448
AI for Game Developers......Page 450
AI for Game Developers......Page 456
AI for Game Developers......Page 460
AI for Game Developers......Page 462

✦ Subjects


Π‘ΠΈΠ±Π»ΠΈΠΎΡ‚Π΅ΠΊΠ°;ΠšΠΎΠΌΠΏΡŒΡŽΡ‚Π΅Ρ€Π½Π°Ρ Π»ΠΈΡ‚Π΅Ρ€Π°Ρ‚ΡƒΡ€Π°;Π Π°Π·Ρ€Π°Π±ΠΎΡ‚ΠΊΠ° ΠΈΠ³Ρ€;


πŸ“œ SIMILAR VOLUMES


AI for Game Developers
✍ David M. Bourg, Glenn Seemann πŸ“‚ Library πŸ“… 2004 πŸ› O'Reilly 🌐 English

I'll be honest, I bought this book at a garage sale (read "at a discount"), and it was totally worth it. It's full of awesome examples of how to apply some pretty heavy concepts. However, the code examples frequently won't compile, and are replete with errors.

AI for Game Developers
✍ David M. Bourg, Glenn Seemann πŸ“‚ Library πŸ“… 2004 πŸ› O'Reilly Media 🌐 English

Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no lo

AI Techniques for Game Programming (The
✍ Mat Buckland πŸ“‚ Library πŸ“… 2002 πŸ› Course Technology PTR 🌐 English

"AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes readers through the theory a step at a time, e

AI for Games (AI for Everything)
✍ Ian Millington πŸ“‚ Library πŸ“… 2021 πŸ› CRC Press 🌐 English

<p><em>What is artificial intelligence? How is artificial intelligence used in game development?</em></p><p>Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its o

AI for Games (AI for Everything)
✍ Ian Millington πŸ“‚ Library πŸ“… 2021 πŸ› CRC Press 🌐 English

<p><span>What is artificial intelligence? How is artificial intelligence used in game development?</span></p><p><span>Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own ru