Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no lo
AI for Game Developers
β Scribed by David M. Bourg, Glenn Seemann
- Publisher
- O'Reilly
- Year
- 2004
- Tongue
- English
- Leaves
- 400
- Edition
- 1st ed
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
I'll be honest, I bought this book at a garage sale (read "at a discount"), and it was totally worth it. It's full of awesome examples of how to apply some pretty heavy concepts. However, the code examples frequently won't compile, and are replete with errors.
β¦ Subjects
ΠΠΈΠ±Π»ΠΈΠΎΡΠ΅ΠΊΠ°;ΠΠΎΠΌΠΏΡΡΡΠ΅ΡΠ½Π°Ρ Π»ΠΈΡΠ΅ΡΠ°ΡΡΡΠ°;Π Π°Π·ΡΠ°Π±ΠΎΡΠΊΠ° ΠΈΠ³Ρ;
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