<p>This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the bas
Advanced Methods in Computer Graphics: With examples in OpenGL
โ Scribed by Ramakrishnan Mukundan (auth.)
- Publisher
- Springer-Verlag London
- Year
- 2012
- Tongue
- English
- Leaves
- 315
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.
โฆ Table of Contents
Front Matter....Pages i-xiii
Introduction....Pages 1-4
Mathematical Preliminaries....Pages 5-30
Scene Graphs....Pages 31-52
Skeletal Animation....Pages 53-76
Quaternions....Pages 77-112
Kinematics....Pages 113-137
Curves and Surfaces....Pages 139-177
Mesh Processing....Pages 179-229
Collision Detection....Pages 231-276
Back Matter....Pages 277-312
โฆ Subjects
Computer Graphics
๐ SIMILAR VOLUMES
This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic
This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic
This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic
This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic