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Advanced Methods in Computer Graphics: With examples in OpenGL

โœ Scribed by Ramakrishnan Mukundan (auth.)


Publisher
Springer-Verlag London
Year
2012
Tongue
English
Leaves
319
Edition
1
Category
Library

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โœฆ Synopsis


This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

โœฆ Table of Contents


Front Matter....Pages i-xiii
Introduction....Pages 1-4
Mathematical Preliminaries....Pages 5-30
Scene Graphs....Pages 31-52
Skeletal Animation....Pages 53-76
Quaternions....Pages 77-112
Kinematics....Pages 113-137
Curves and Surfaces....Pages 139-177
Mesh Processing....Pages 179-229
Collision Detection....Pages 231-276
Back Matter....Pages 277-312

โœฆ Subjects


Computer Graphics


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