<p>This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the bas
Advanced Methods in Computer Graphics: With Examples in OpenGL
โ Scribed by Ramakrishnan Mukundan
- Publisher
- Springer Science & Business Media
- Year
- 2012
- Tongue
- English
- Leaves
- 316
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.
โฆ Table of Contents
Advanced Methods in Computer Graphics
Preface
Contents
Chapter 1: Introduction
Chapter 2: Mathematical Preliminaries
Chapter 3: Scene Graphs
Chapter 4: Skeletal Animation
Chapter 5: Quaternions
Chapter 6: Kinematics
Chapter 7: Curves and Surfaces
Chapter 8: Mesh Processing
Chapter 9: Collision Detection
Appendices
Index
๐ SIMILAR VOLUMES
This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic
<p>This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the bas
This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic
This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic