A pursuit–evasion game with one curvature constraint
✍ Scribed by Hung-Jen Chu; Jer-Guang Hsieh; Yuan-Shun Lee; Kuo-Hsien Hsia
- Publisher
- John Wiley and Sons
- Year
- 2000
- Tongue
- English
- Weight
- 197 KB
- Volume
- 21
- Category
- Article
- ISSN
- 0143-2087
No coin nor oath required. For personal study only.
✦ Synopsis
In this paper, a pursuit}evasion game, in which the pursuer moves with simple motion whereas the evader moves at a "xed speed but with a curvature constraint, is investigated. The game is the inverse of the usual homicidal chau!eur game. Square of the distance between the pursuer and the evader when the game is terminated is selected as the cost function. To solve such a zero-sum game, a Hamiltonian approach is applied. An algorithm is proposed to determine a saddle point and the value of the game under consideration.
📜 SIMILAR VOLUMES
A stochastic pursuit-evasion differential game involving three players moving in the plane is considered. The players are E, the evader, and Pi (where i = 1,2), the pursuers. It is assumed that all players have complete observation of each other's positions. Also, each of the pursuers has a killing
The di!erential game of a 3-D encounter between a fast bank-to-turn pursuer (with bounded curvature) and a slower but highly manoeuvrable evader (with unlimited rate of turn) has been solved as a &Game of Kind' and presented in a few earlier papers by the authors. In this paper, not only the pursuer