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A pursuit–evasion game with one curvature constraint

✍ Scribed by Hung-Jen Chu; Jer-Guang Hsieh; Yuan-Shun Lee; Kuo-Hsien Hsia


Publisher
John Wiley and Sons
Year
2000
Tongue
English
Weight
197 KB
Volume
21
Category
Article
ISSN
0143-2087

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✦ Synopsis


In this paper, a pursuit}evasion game, in which the pursuer moves with simple motion whereas the evader moves at a "xed speed but with a curvature constraint, is investigated. The game is the inverse of the usual homicidal chau!eur game. Square of the distance between the pursuer and the evader when the game is terminated is selected as the cost function. To solve such a zero-sum game, a Hamiltonian approach is applied. An algorithm is proposed to determine a saddle point and the value of the game under consideration.


📜 SIMILAR VOLUMES


Pursuit—Evasion games on graphs
✍ F. R. K. Chung; Joel E. Cohen; R. L. Graham 📂 Article 📅 1988 🏛 John Wiley and Sons 🌐 English ⚖ 324 KB
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✍ Y. Yavin 📂 Article 📅 1986 🏛 John Wiley and Sons 🌐 English ⚖ 499 KB

A stochastic pursuit-evasion differential game involving three players moving in the plane is considered. The players are E, the evader, and Pi (where i = 1,2), the pursuers. It is assumed that all players have complete observation of each other's positions. Also, each of the pursuers has a killing

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✍ A. Segal; T. Miloh 📂 Article 📅 1999 🏛 John Wiley and Sons 🌐 English ⚖ 120 KB

The di!erential game of a 3-D encounter between a fast bank-to-turn pursuer (with bounded curvature) and a slower but highly manoeuvrable evader (with unlimited rate of turn) has been solved as a &Game of Kind' and presented in a few earlier papers by the authors. In this paper, not only the pursuer