With the addition of Character Studio 4an advanced animation toolset previously available only as a $1,500 plug-in3ds max 7 provides unparalleled character animation functionality. Here to ensure that you start taking advantage of it immediately is the first guide to focus on just that aspect of 3ds
3ds Max Animation with Biped
โ Scribed by Michele Bousquet, Michael McCarthy
- Publisher
- New Riders Press
- Year
- 2006
- Tongue
- English
- Leaves
- 304
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
3ds Max is a leader in 3D animation for game development, design visualization, and visual effects and enables users to outperform the competition when it comes to high-volume visual effects production. From 3D storyboards and digital matte paintings to realistic digital environments, believable characters, and impressive crowds, this all-in-one software is professional and fast! The powerful Biped module in 3ds Max 8, with pre-linked and realistically constrained skeletons and its suite of motion tools, dramatically speeds up the animation process. In this book and accompanying CD, author and award-winning animators Michele Bousquet and Michael McCarthy look at the Biped, Physique, Crowd, and Motion Mixer tools and demonstrate how to animate character models quickly. They start with the basics of Biped, and then move on to footstep animation, freeform animation and the use of crowd behavior simulation tools. Readers will also learn how to use all the new tools of Motion Mixer for mixing motion files, and the Workbench for adjusting biped function curves, and learn specific animation techniques, including how to adjust physique for perfect deformation, fit a biped to any character model, create realistic motions, combine motions on any character, create crowd scenes automatically, and more!
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xii, 226 pages : 18 x 22 cm +
This is a book for the avid gamer who wants to take his or her real-time adventures to the next level: customization. This book is also for anyone interested in making a career in game production. Have you ever wanted to improve upon your existing games or perhaps even had an idea for a game you wou
Read the review by "Bob - The guy from nowhere". It's the most accurate description of this book. Don't waste your time or money on this one. It does not do a good job of covering any of the primary points it claims to present. Granted, it would take several books to cover each topic, but even a