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Game Character Modeling and Animation with 3ds Max

✍ Scribed by Yancey Clinton (Auth.)


Publisher
Taylor & Francis
Year
2008
Tongue
English
Leaves
347
Category
Library

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No coin nor oath required. For personal study only.

✦ Table of Contents


Content:
Copyright, Page iv
Introduction, Pages ix-x
Chapter 1 - What It Takes to Make a 3D Character, Pages 1-52
Chapter 2 - Modeling a 3D Character, Pages 53-141
Chapter 3 - The Unwrap, Pages 143-191
Chapter 4 - Photo-Realistic Map Making, Pages 193-236
Chapter 5 - Model Motion, Pages 237-299
Chapter 6 - Exportation, Pages 301-318
Chapter 7 - Animation, Pages 319-330
Appendix A - Setup to Build Characters, Pages 331-336
Appendix B - A Shortcut for Jack the Pirates” Unwrapping Process, Pages 337-342
Index, Pages 343-347


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