This is a book for the avid gamer who wants to take his or her real-time adventures to the next level: customization. This book is also for anyone interested in making a career in game production. Have you ever wanted to improve upon your existing games or perhaps even had an idea for a game you wou
Game Character Modeling and Animation with 3ds Max
β Scribed by Yancey Clinton (Auth.)
- Publisher
- Taylor & Francis
- Year
- 2008
- Tongue
- English
- Leaves
- 347
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Table of Contents
Content:
Copyright, Page iv
Introduction, Pages ix-x
Chapter 1 - What It Takes to Make a 3D Character, Pages 1-52
Chapter 2 - Modeling a 3D Character, Pages 53-141
Chapter 3 - The Unwrap, Pages 143-191
Chapter 4 - Photo-Realistic Map Making, Pages 193-236
Chapter 5 - Model Motion, Pages 237-299
Chapter 6 - Exportation, Pages 301-318
Chapter 7 - Animation, Pages 319-330
Appendix A - Setup to Build Characters, Pages 331-336
Appendix B - A Shortcut for Jack the Piratesβ Unwrapping Process, Pages 337-342
Index, Pages 343-347
π SIMILAR VOLUMES
The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful g
With the addition of Character Studio 4an advanced animation toolset previously available only as a $1,500 plug-in3ds max 7 provides unparalleled character animation functionality. Here to ensure that you start taking advantage of it immediately is the first guide to focus on just that aspect of 3ds
xii, 226 pages : 18 x 22 cm +
<P>With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2<SUP>nd</SUP> edition.Β This updated edition is pa