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3ds Max Modeling for Games. Insider's Guide to Game Character, Vehicle, and Environment Modeling

โœ Scribed by Andrew Gahan (Auth.)


Publisher
Taylor & Francis
Year
2009
Tongue
English
Leaves
323
Category
Library

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โœฆ Table of Contents


Content:
Front-matter, Pages i,iii
Copyright, Page iv
Dedication, Page v
Acknowledgments, Page ix
Introduction, Pages xi-xiv
Chapter 1 - Low-Poly Asset 1 (30-minute tutorial), Pages 1-16
Chapter 2 - Low-Poly Asset 2 (1-hour tutorial), Pages 17-34
Chapter 3 - Creating Texture Maps from Photographs, Pages 35-51
Chapter 4 - Normal Mapping, Pages 53-70
Chapter 5 - Creating Complex Objects from Primitives (1-hour tutorial), Pages 71-89
Chapter 6 - Low-Poly Vehicle, Pages 91-160
Chapter 7 - High and Low Poly Characters, Pages 161-264
Chapter 8 - Mid-Poly Environment, Pages 265-288
Chapter 9 - Portfolio and Interview, Pages 289-298
Index, Pages 305-322


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