The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful g
3ds Max Modeling for Games. Insider's Guide to Game Character, Vehicle, and Environment Modeling
โ Scribed by Andrew Gahan (Auth.)
- Publisher
- Taylor & Francis
- Year
- 2009
- Tongue
- English
- Leaves
- 323
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Table of Contents
Content:
Front-matter, Pages i,iii
Copyright, Page iv
Dedication, Page v
Acknowledgments, Page ix
Introduction, Pages xi-xiv
Chapter 1 - Low-Poly Asset 1 (30-minute tutorial), Pages 1-16
Chapter 2 - Low-Poly Asset 2 (1-hour tutorial), Pages 17-34
Chapter 3 - Creating Texture Maps from Photographs, Pages 35-51
Chapter 4 - Normal Mapping, Pages 53-70
Chapter 5 - Creating Complex Objects from Primitives (1-hour tutorial), Pages 71-89
Chapter 6 - Low-Poly Vehicle, Pages 91-160
Chapter 7 - High and Low Poly Characters, Pages 161-264
Chapter 8 - Mid-Poly Environment, Pages 265-288
Chapter 9 - Portfolio and Interview, Pages 289-298
Index, Pages 305-322
๐ SIMILAR VOLUMES
<P>With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2<SUP>nd</SUP> edition.ย This updated edition is pa
With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition.ย This updated edition is packed with new
This is a book for the avid gamer who wants to take his or her real-time adventures to the next level: customization. This book is also for anyone interested in making a career in game production. Have you ever wanted to improve upon your existing games or perhaps even had an idea for a game you wou