The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful g
3ds Max Modeling for Games. Insider's Guide to Stylized Modeling
โ Scribed by Andrew Gahan (Auth.)
- Publisher
- Taylor & Francis
- Year
- 2011
- Tongue
- English
- Leaves
- 368
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Table of Contents
Content:
Front Matter, Pages i-iii
Copyright, Page iv
Acknowledgments, Page ix
Introduction, Pages xi-xviii
Chapter 1 - Introduction to 3ds Max and Basic Modeling Terms, Pages 1-25
Chapter 2 - Planning Your Project Including Making a Plan, Pages 27-33
Chapter 3 - Adapting a Concept, Pages 35-52
Chapter 4 - Vegetation and Alpha Maps, Pages 53-81
Chapter 5 - Introduction to Maya, Pages 83-158
Chapter 6 - Modeling the Robot in Maya, Pages 159-263
Chapter 7 - Gallery, Pages 265-269
Chapter 8 - Modeling the Character Robert Using Zbrush, Pages 271-294
Chapter 9 - Modeling the House, Pages 295-301
Chapter 10 - Polishing Your Scene and Modeling Projects to Complete, Pages 303-326
Chapter 11 - Portfolio and Interview, Pages 327-344
Chapter 12 - Creating the Initial Cover Image, Pages 345-356
Index, Pages 357-361
๐ SIMILAR VOLUMES
<P>With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2<SUP>nd</SUP> edition.ย This updated edition is pa
With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition.ย This updated edition is packed with new
Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology.