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๐Ÿ“

3ds Max Modeling for Games. Insider's Guide to Stylized Modeling

โœ Scribed by Andrew Gahan (Auth.)


Publisher
Taylor & Francis
Year
2011
Tongue
English
Leaves
368
Category
Library

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โœฆ Table of Contents


Content:
Front Matter, Pages i-iii
Copyright, Page iv
Acknowledgments, Page ix
Introduction, Pages xi-xviii
Chapter 1 - Introduction to 3ds Max and Basic Modeling Terms, Pages 1-25
Chapter 2 - Planning Your Project Including Making a Plan, Pages 27-33
Chapter 3 - Adapting a Concept, Pages 35-52
Chapter 4 - Vegetation and Alpha Maps, Pages 53-81
Chapter 5 - Introduction to Maya, Pages 83-158
Chapter 6 - Modeling the Robot in Maya, Pages 159-263
Chapter 7 - Gallery, Pages 265-269
Chapter 8 - Modeling the Character Robert Using Zbrush, Pages 271-294
Chapter 9 - Modeling the House, Pages 295-301
Chapter 10 - Polishing Your Scene and Modeling Projects to Complete, Pages 303-326
Chapter 11 - Portfolio and Interview, Pages 327-344
Chapter 12 - Creating the Initial Cover Image, Pages 345-356
Index, Pages 357-361


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