๐”– Scriptorium
โœฆ   LIBER   โœฆ

๐Ÿ“

Getting started in 3D with 3ds Max: model, texture, rig, animate, and render in 3ds Max

โœ Scribed by Boardman, Ted


Publisher
Focal Press
Year
2013
Tongue
English
Leaves
518
Category
Library

โฌ‡  Acquire This Volume

No coin nor oath required. For personal study only.

โœฆ Table of Contents


Content: User interface --
Creating objects --
Object transforms --
Object selection --
Object cloning --
Scene setup --
2D shapes --
Modifiers --
Lofting --
Lighting basics --
Materials --
Mapping coordinates --
Camera basics --
Rendering basics --
Create 3D primitives --
Procedural modeling --
Sobobject editing --
Geometry types --
More object cloning --
Graphite modeling tools --
Compound objects --
Exterior daylight --
More materials --
Multiple materials --
Introduction to animation --
Intermediate modeling --
Intermediate animation --
Global Illumination --
Effects --
Introduction to IK/FK --
Introduction to CAT --
Dynamics --
Introduction to scripting --
Intermediate rendering.

โœฆ Subjects


3ds max (Computer file) -- Handbooks, manuals, etc.;Computer animation.;Computer graphics.;Three-dimensional display systems.;3ds max (Computer file)


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