3D Math Primer for Graphics and Game Development covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpretation necessary to make 3D math intuitive. Worki
3D Math Primer for Graphics and Game Development
✍ Scribed by Fletcher Dunn, Ian Parberry
- Publisher
- Jones & Bartlett Publishers
- Year
- 2002
- Tongue
- English
- Leaves
- 449
- Series
- Wordware Game Math Library
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
✦ Synopsis
Прекрасная книга по математике для разработчиков 3D приложений и игр.
Написана «доступным» для понимания языком.
Охватывает обширную часть концепции 3D математики, от пространственных преобразований до работы с мешами на уровне геометрии.
Содержит множество иллюстраций и примеров на языке C++.
В архив также включены полные исходные коды от авторов.
✦ Table of Contents
Chapter 1 Introduction
Chapter 2 The Cartesian Coordinate System
Chapter 3 Multiple Coordinate Spaces
Chapter 4 Vectors
Chapter 5 Operations on Vectors
Chapter 6 A Simple 3D Vector Class
Chapter 7 Introduction to Matrices
Chapter 8 Matrices and Linear Transformations
Chapter 9 More on Matrices
Chapter 10 Orientation and Angular Displacement in 3D
Chapter 11 Transformations in C++
Chapter 12 Geometric Primitives
Chapter 13 Geometric Tests
Chapter 14 Triangle Meshes
Chapter 15 3D Math for Graphics
Chapter 16 Visibility Determination
Chapter 17 Afterword
Appendix A Math Review
Appendix B References
По роду своей деятельности я постоянно обращаюсь к этой книге. Надеюсь, что вас она тоже заинтересует и будет весьма полезна.
📜 SIMILAR VOLUMES
This is a great book. It explains very complex 3d math problems in very simple terms with great illustrations. This is one of the few math books , that I could understand entirely including all the equations in one read. It is very rare. I highly recommend this book, to any graphic programmer, cs ma
I was looking for a book that covered all of the 3-D vector math basics for game programmers, and came across this one. I mentioned it to a co-worker, and his response was "Great book!". After ordering and reading about half, I have to agree. The book explains the concepts very well and takes you
his book is about 3D math, the geometry and algebra of 3D space. It is designed to teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. This is not a book about computer graphics, simulation, or even computational geometry, although if you pl
<P>This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics.