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3D Math Primer for Graphics and Game Development

✍ Scribed by Fletcher Dunn, Ian Parberry


Publisher
A K Peters/CRC Press
Year
2011
Tongue
English
Leaves
830
Edition
2nd Edition
Category
Library

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✦ Synopsis


This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

✦ Table of Contents


Dedication......Page 6
Contents......Page 8
Acknowledgments......Page 14
Introduction......Page 16
1. Cartesian Coordinate Systems......Page 24
2. Vectors......Page 54
3. Multiple Coordinate Spaces......Page 102
4. Introduction to Matrices......Page 136
5. Matrices and Linear Transformations......Page 160
6. More on Matrices......Page 184
7. Polar Coordinate Systems......Page 214
8. Rotation in Three Dimensions......Page 240
9. Geometric Primitives......Page 318
10. Mathematical Topics from 3D Graphics......Page 366
11. Mechanics 1: Linear Kinematics and Calculus......Page 502
12. Mechanics 2: Linear and Rotational Dynamics......Page 576
13. Curves in 3D......Page 668
14. Afterword......Page 738
A. Geometric Tests......Page 740
B. Answers to the Exercises......Page 768
Bibliography......Page 824


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3D Math Primer for Graphics and Game Dev
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