This is a great book. It explains very complex 3d math problems in very simple terms with great illustrations. This is one of the few math books , that I could understand entirely including all the equations in one read. It is very rare. I highly recommend this book, to any graphic programmer, cs ma
3D Math Primer for Graphics and Game Development
✍ Scribed by Fletcher Dunn, Ian Parberry
- Publisher
- Jones & Bartlett Publishers
- Year
- 2002
- Tongue
- English
- Leaves
- 448
- Series
- Wordware Game Math Library
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
✦ Synopsis
3D Math Primer for Graphics and Game Development covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpretation necessary to make 3D math intuitive. Working C++ classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help reinforce the concepts. This book explains basic concepts such as vectors, coordinate spaces, matrices, transformations, Euler angles, homogenous coordinates, geometric primitives, intersection tests, and triangle meshes; discusses orientation in 3D, including thorough coverage of quaternions and a comparison of the advantages and disadvantages of different representation techniques; describes working C++ classes for mathematical and geometric entities and several different matrix classes, each tailored to specific geometric tasks; includes complete derivations for all the primitive transformation matrices.
📜 SIMILAR VOLUMES
I was looking for a book that covered all of the 3-D vector math basics for game programmers, and came across this one. I mentioned it to a co-worker, and his response was "Great book!". After ordering and reading about half, I have to agree. The book explains the concepts very well and takes you
Прекрасная книга по математике для разработчиков 3D приложений и игр.<br>Написана «доступным» для понимания языком.<br>Охватывает обширную часть концепции 3D математики, от пространственных преобразований до работы с мешами на уровне геометрии.<br>Содержит множество иллюстраций и примеров на языке C
his book is about 3D math, the geometry and algebra of 3D space. It is designed to teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. This is not a book about computer graphics, simulation, or even computational geometry, although if you pl
<P>This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics.