3D Game Textures: Create Professional Game Art Using Photoshop
โ Scribed by Luke Ahearn
- Publisher
- Focal Press
- Year
- 2006
- Tongue
- English
- Leaves
- 361
- Edition
- 1st edition
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Game artists, architects, simulation developers, web designers and enthusiasts alike can learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book is the first of its kind to provide an in-depth guide to game texturing with hundreds of high-quality examples. This guide teaches everything a game artist will need to know--from researching textures, basic artistic principles, tools and techniques, to specific step-by-step tutorials that explain how to create textures for a myriad of environments. The goal of this book is to give the reader a guide that will actually help them secure a job as a developer/artist-even providing them with images created using the tutorials that can be used in a portfolio. Learn everything you need to create stunning, professional textures from one easy to follow guide which features tutorials and over 500 high-quality images Follow the step-by-step tutorials to learn how to create suitable images which you can add to your portfolio and WOW prospective employers Companion CD includes sample textures and electronic versions of images you saw in the book-all the tools you need in one place! Hit the ground running or get a leg up on the competition with the tips, tricks, and real world examples featured in this comprehensive guide
โฆ Table of Contents
Cover......Page 1
Contents......Page 6
1. A Basic (Game) Art Education......Page 20
2. A Brief Orientation to Computer Graphic Technology......Page 59
3. A Quick Overview of Photoshop for Game Artists......Page 97
4. Prepping for Texture Creation......Page 125
5. The Sci-fi Setting......Page 167
6. The Urban Setting......Page 189
7. The Fantasy Setting......Page 243
8. The Outdoor Setting......Page 313
9. Game Effects......Page 332
Index......Page 358
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