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3D Game Textures Create Professional Game Art Using Photoshop

โœ Scribed by Luke Ahearn


Publisher
Elsevier
Year
2009
Tongue
English
Leaves
533
Edition
2
Category
Library

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No coin nor oath required. For personal study only.

โœฆ Table of Contents


Half title page
Reina
Title page
Copyright page
Dedication
Contents
Acknowledgments
Introduction
The Concept Artists
Chapter 1: A Basic (Game) Art Education
Introduction
Chapter Overview
Shape (2D) and Form (3D)
Light and Shadow
Texture
Color
Color Systems: Additive and Subtractive
Color Emphasis
Color Expression or Warm and Cool Colors
Perspective
Quick Studies of the World Around You
Conclusion
Chapter Exercises
Chapter 2: A Brief Orientation to Computer Graphic Technology
Introduction
Common Features of Graphic File Formats
The Power of Two and the Grid
UV Mapping
Game Optimizations
Chapter Exercises
Conclusion
Chapter 3: Shaders and Materials
Introduction
Shader Basics
Common Shader Effects
Node-Based Shader Systems
Conclusion
Chapter Exercises
Chapter 4: Prepping for Texture Creation
Introduction
Gathering Textures
Cleaning Your Textures
Texture Tiling
Texture Tiling in Practice
Testing a Tiling Texture
Storing Your Textures
Conclusion
Chapter Exercises
Chapter 5: The Sci-Fi Setting
Introduction
The Concept Sketch
Determining Texture Needs
The Complete Scene
Building It up Using Overlays
Tearing It Down for Shaders
Chapter Exercises
Chapter 6: The Urban Setting
Introduction
The Concept Sketch
Breaking out the Materials in the Scene
Building It up Using Overlays
Tearing It Down for Shaders
Chapter Exercises
Chapter 7: The Outdoor Setting
Introduction
The Concept Sketch
Breaking out the Materials in the Scene
Additional Information: The Sky
Additional Information: Terrain
Tutorial: Clouds
Water
Chapter 8: Game Effects
Introduction
Static Effects
Animated Effects
Particle Effects
Weather
Lighting
Weapons
Chapter 9: Normal Maps and Multi-Pass Shaders
Introduction
Vertex vs. Per-Pixel Lighting
Creating Normal Maps in Photoshop
Creating Normal Maps Using a 3D Program
Assets for a Futuristic Interior
Index
The Fantasy Setting
Introduction
The Concept Sketch
Breaking out the Materials in the Scene
Breaking out the Details
Base Materials
Detail Textures
Tearing It Down for Shaders
The Complete Scene/Variation
Chapter Exercises
Appendix: Photoshop Exercises
About Photoshop
The Photoshop Work Area
Hotkeys or Keyboard Shortcuts
File Browser
History Palette
Right-Click Menus
Guides, Grids, Rulers, and the Snap
Layers
Layer Effects and Styles
Layer Blending Modes
Adjustment Layers
Brushes
Filters
Paths


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