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3D Game Textures. Create Professional Game Art Using Photoshop

โœ Scribed by Luke Ahearn (Auth.)


Publisher
Taylor & Francis
Year
2012
Tongue
English
Leaves
422
Category
Library

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No coin nor oath required. For personal study only.

โœฆ Table of Contents


Content:
Front-matter, Pages i,iii
Copyright, Page iv
Dedication, Page v
Acknowledgments, Page ix
Introduction, Pages xi-xvii
Chapter 1 - A Basic (Game) Art Education, Pages 2-37
Chapter 2 - A Brief Orientation to Computer Graphic Technology, Pages 38-77
Chapter 3 - Introduction to Shaders and Materials, Pages 78-107
Chapter 4 - Prepping for Texture Creation, Pages 108-151
Chapter 5 - The Sci-Fi Setting, Pages 152-173
Chapter 6 - The Urban Setting, Pages 174-224
Chapter 7 - The Fantasy Setting, Pages 226-293
Chapter 8 - The Outdoor Setting, Pages 294-333
Chapter 9 - Game Effects, Pages 334-357
Chapter 10 - Normal Maps and Multipass Shaders, Pages 358-379
Appendix A - Photoshop Exercises, Pages 380-403
Index, Pages 405-413


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