In current desktop user interfaces, selection is usually accomplished easily with a mouse or a similar two-dimensional locator. In wearable computing, however, controlling two dimensions simultaneously gets significantly harder: a change in one dimension results easily in an undesired change in the
1D selection of 2D objects in head-worn displays
✍ Scribed by Juha Lehikoinen; Mika Röykkee
- Publisher
- Springer
- Year
- 2003
- Tongue
- English
- Weight
- 342 KB
- Volume
- 7
- Category
- Article
- ISSN
- 1617-4909
No coin nor oath required. For personal study only.
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