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Writing for Video Games

✍ Scribed by Steve Ince


Publisher
A&C Black
Year
2007
Tongue
English
Leaves
193
Series
Professional Media Practice
Category
Library

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No coin nor oath required. For personal study only.

✦ Synopsis


Video games are a lucrative market for scriptwriters, but writing for video games is complex and very different from traditional media such as television or film. This practical guide shows how you can adapt your writing skills to this exciting medium. Written by an award-winning games writer, the book provides a realistic picture of how companies work, how the writer fits into the development process, and the skills required: storytelling; developing interactive narrative, characters, and viewpoints; dialogue comedy; and professional practice.

✦ Table of Contents


Cover......Page 1
Titlepage......Page 4
Copyright......Page 5
Contents......Page 6
Foreword......Page 8
Preface......Page 11
Acknowledgements......Page 13
Part One: Overview......Page 14
The writer and game development......Page 16
Interactivity......Page 26
Genres: the game types......Page 35
Game design and writing......Page 49
Part Two: Writing and the Development Process......Page 58
Interactive narrative......Page 60
Targeting an audience......Page 68
Characters and point of view......Page 73
Conflict and motivation......Page 81
Dialogue and logic......Page 85
Comedy......Page 99
Licenses......Page 106
Massively multiplayer online games......Page 110
Dealing with changes......Page 115
Recording the voices......Page 121
Localisation......Page 128
Technical writing......Page 134
Strategy guides and manuals......Page 137
Part Three: You as a Games Writer......Page 142
Chasing the work......Page 144
Marketing yourself......Page 148
Part Four: Appendices......Page 154
Design documentation......Page 156
Sample script......Page 166
Useful reading, web sites and games to play......Page 176
Glossary......Page 178
Gameography......Page 187
Index......Page 188


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