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Professional Techniques for Video Game Writing

✍ Scribed by Despain, Wendy


Publisher
Taylor and Francis
Year
2008
Tongue
English
Leaves
241
Series
EBL-Schweitzer
Edition
Online-ausg
Category
Library

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✦ Synopsis


Front Cover; Table of Contents; Preface; Chapter 1. How to Break In and Stay In; Chapter 2. Interactive Script Formatting; Chapter 3. Writing Pitch Docs and Exec Docs; Chapter 4. Game Documentation Guide; Chapter 5. Manuals, In-Game Text, and Credits; Chapter 6. Narrative Design; Chapter 7. Game Writing at a Distance (aka Game Writing under Contract); Chapter 8. Writing in a Team; Chapter 9. Getting the Work Done; Chapter 10. Writing for All Audiences; Chapter 11. Writers in the Recording Studio; Chapter 12. Writing Tutorials, or Press Start. . . to Start; Chapter 13. Writing Strategy Guides.

Chapter 14. Writing for New IPChapter 15. Script Doctoring; Chapter 16. Game Writing and Narrative in the Future; Appendix A. Script Samples for Chapter 2; Appendix B. Script Samples for Chapter 3; Appendix C. Script Samples for Chapter 9; Appendix D. Script Samples for Chapter 11; Author Bios; Back Cover.

This book by the International Game Developers Association (IGDA) Game Writing Special Interest Group focuses on various aspects of working as a professional game writer, including how to break in to game writing, writing manuals, narrative design, writing in a team, working as a freelancer, working with new intellectual property, and more. It includes exercises and writing samples; additional writing samples are available from the book's website.

✦ Table of Contents


Front Cover......Page 1
Table of Contents......Page 8
Preface......Page 14
Chapter 1. How to Break In and Stay In......Page 18
Chapter 2. Interactive Script Formatting......Page 30
Chapter 3. Writing Pitch Docs and Exec Docs......Page 38
Chapter 4. Game Documentation Guide......Page 46
Chapter 5. Manuals, In-Game Text, and Credits......Page 58
Chapter 6. Narrative Design......Page 72
Chapter 7. Game Writing at a Distance (aka Game Writing under Contract)......Page 78
Chapter 8. Writing in a Team......Page 90
Chapter 9. Getting the Work Done......Page 104
Chapter 10. Writing for All Audiences......Page 112
Chapter 11. Writers in the Recording Studio......Page 120
Chapter 12. Writing Tutorials, or Press Start. . . to Start......Page 136
Chapter 13. Writing Strategy Guides......Page 154
Chapter 14. Writing for New IP......Page 164
Chapter 15. Script Doctoring......Page 182
Chapter 16. Game Writing and Narrative in the Future......Page 196
Appendix A. Script Samples for Chapter 2......Page 210
Appendix B. Script Samples for Chapter 3......Page 216
Appendix C. Script Samples for Chapter 9......Page 222
Appendix D. Script Samples for Chapter 11......Page 230
Author Bios......Page 236
Back Cover......Page 241


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