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Writing for Animation, Comics, and Games

✍ Scribed by Christy Marx


Publisher
Focal Press
Year
2006
Tongue
English
Leaves
238
Category
Library

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✦ Synopsis


Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration. * Career rules of-the-road for comics, computer games, and animation...from an insider's perspective * Written for beginners and professionals alike * Authored by a distinguished writer, whose credits include X-Men Evolution, Teenage Mutant Ninja Turtles, and Lord of the Rings

✦ Table of Contents


Writing for Animation, Comics, and Games......Page 4
Contents......Page 8
Preface......Page 12
Introduction......Page 14
Overview......Page 16
Animation......Page 24
History/Evolution of Animation......Page 26
Genres and Categories......Page 27
Alternate Forms of Animation......Page 31
Script Terms......Page 32
Other Animation Terms......Page 45
The Animation Process......Page 50
The Script Process......Page 51
The Script Format......Page 55
The Differences......Page 57
Working Out Act Breaks......Page 64
The 3-D Script vs. the 2-D Script......Page 65
Other Things You May Be Expected to Do......Page 67
Scriptwriting Software......Page 68
The Animated Feature Film......Page 69
Beyond the Basics (Advice, tips, and tricks)......Page 70
Breaking into Television Animation......Page 78
Breaking into Feature Animation......Page 83
Getting an Agent......Page 88
Getting Paid......Page 90
Unions and Organizations......Page 91
Location, Location, Location......Page 94
Trades and Magazines......Page 96
Informational Sites......Page 97
Creating Machinima......Page 98
Comic Books......Page 100
History/Evolution of the Comic Book......Page 102
Genres and Categories......Page 106
What Is a Comic Book?......Page 108
Terminology......Page 112
The Comic Book Script......Page 117
The Script Format......Page 118
Beyond the Basics (Advice, Tips, and Tricks)......Page 122
Comic Book Script Samples......Page 131
Breaking and Entering......Page 140
Create Your Own Comic......Page 145
Copyright and Ownership......Page 149
Location, Location, Location......Page 152
Unions and Organizations......Page 153
Books......Page 156
Links......Page 157
Copyright and Trademark Information......Page 158
Videogames......Page 160
History/Evolution of Videogames......Page 162
Videogame Categories......Page 167
Alternative Markets......Page 169
Writing vs. Design......Page 172
Videogames and Hollywood......Page 174
Terminology......Page 175
Fundamentals of Game Design......Page 182
Game Structure......Page 185
More Things You Need to Know......Page 191
The Script Format......Page 200
Game Bible......Page 201
Quests or Missions......Page 205
Cutscenes and Cinematics......Page 206
Dialogue......Page 207
Slang and Fantasy Language......Page 212
Beyond the Basics (Advice, Tips, and Tricks)......Page 213
Game Bible, Game Story, and Cinematic Samples......Page 216
Breaking and Entering......Page 218
Publishers and Developers......Page 219
Getting Paid......Page 229
Location, Location, Location......Page 230
Agents......Page 231
Unions and Organizations......Page 232
Books......Page 234
Links......Page 235
Looking for Jobs......Page 236
Schools: United States......Page 237
Tech-oriented Temp Agencies......Page 238

✦ Subjects


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