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πŸ“

Writing for Animation, Comics, and Games

✍ Scribed by Christy Marx (Auth.)


Publisher
Taylor & Francis
Year
2007
Tongue
English
Leaves
224
Category
Library

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✦ Table of Contents


Content:
Copyright, Page iv
Dedication, Page v
Acknowledgements, Page v
Preface, Page xi
Introduction, Page xiii
Overview, Pages xv-xxi
Chapter 1 - History/Evolution of Animation, Pages 3-8
Chapter 2 - Terminology, Pages 9-25
Chapter 3 - The Basics, Pages 27-54
Chapter 4 - Breaking and Entering, Pages 55-71
Section I Resources, Pages 73-75
Chapter 5 - History/Evolution of the Comic Book, Pages 79-84
Chapter 6 - What Is a Comic Book?, Pages 85-116
Chapter 7 - Breaking and Entering, Pages 117-131
Section II Resources, Pages 133-135
Chapter 8 - History/Evolution of Videogames, Pages 139-148
Chapter 9 - Writing vs. Design, Pages 149-175
Chapter 10 - The Script Format, Pages 177-193
Chapter 11 - Breaking and Entering, Pages 195-210
Section III Resources, Pages 211-215
Index, Pages 217-226


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