๐”– Bobbio Scriptorium
โœฆ   LIBER   โœฆ

Wireless Game Development in Java with MIDP 2.0

โœ Scribed by Ralph Barbagallo


Book ID
127445580
Publisher
Jones & Bartlett Learning
Year
2004
Tongue
English
Weight
4 MB
Edition
1
Category
Library
ISBN
1556229984

No coin nor oath required. For personal study only.

โœฆ Synopsis


Intended for experienced game programmers, this guide introduces Java 2 micro edition (J2ME) and Sun's mobile information device profile (MIDP) 2.0 standard for creating games that will run on mobile phones and PalmOS PDAs. It describes MIDP's virtual machine functionality, the major handset-specific SDKs and third-party packages useful to game developers, different ways to display bitmap graphics, functions for drawing text and geometric graphics, the MIDP GUI, and the features new to the Game API.


๐Ÿ“œ SIMILAR VOLUMES


Programming Java 2 Micro Edition for Sym
โœ Martin de Jode ๐Ÿ“‚ Library ๐Ÿ“… 2004 ๐Ÿ› Wiley ๐ŸŒ English โš– 6 MB

The aim of this book is to equip Java developers with all the knowledge they need to fully exploit the richness available to Java applications provided by Symbian OS. This book offers hands-on programming experience to get to grips with the practical aspects of application development on the latest

Wireless Java: Developing with J2ME
โœ Jonathan Knudsen ๐Ÿ“‚ Library ๐Ÿ“… 2001 ๐Ÿ› Apress ๐ŸŒ English โš– 2 MB

Although Java is incredibly popular, the standard edition of Java is way too big and bulky to build applications for wireless devices such as PDAs and phones. Thus, Sun has released Java 2 Platform, Micro Edition (J2ME). J2ME has the potential to be as revolutionary in the wireless space as Java has

Wireless Java developing with J2ME
โœ Jonathan Knudsen ๐Ÿ“‚ Library ๐Ÿ“… 2003 ๐Ÿ› Apress ๐ŸŒ English โš– 3 MB

This edition is updated to include coverage of the next version of programs for mobile Java devices. MIDP 2.0 contains many exciting new features, such as sound HTTPS support, lots of user interface API enhancements, a Game API, and much more.

Wireless Game Development in C/C++ with
โœ Ralph Barbagallo ๐Ÿ“‚ Library ๐Ÿ“… 2003 ๐ŸŒ English โš– 4 MB

Designed for game programmers interested in developing mobile phone applications, Wireless Game Development in C/C++ with BREW uses QUALCOMM's BREW development environment to illustrate a variety of techniques in the field of wireless phone games. From the basics of the BREW SDK and bitmap graphics

Sams Teach Yourself Wireless Java with J
โœ Michael Morrison ๐Ÿ“‚ Library ๐Ÿ“… 2001 ๐Ÿ› Sams ๐ŸŒ English โš– 8 MB

Sams Teach Yourself Wireless Java with J2ME in 21 Days begins by establishing the basic parameters of J2ME development and its uses in building wireless applications. The tutorial chapters introduce both text and graphical application development for typical wireless devices. Finally, the book prese

Teach Yourself Internet Game Programming
โœ Michael Morrison ๐Ÿ“‚ Library ๐Ÿ“… 1996 ๐Ÿ› Sams Publishing ๐ŸŒ English โš– 950 KB

Game developers will turn to this book for the latest information on Game programming technology. It shows in detail how to use Java to program games for interactive use on the Internet and World Wide Web. Since the Net represents the next evolutionary step for game programming, this book is sure to