𝔖 Scriptorium
✦   LIBER   ✦

📁

Vulkan Programming Guide The Official Guide to Learning Vulkan (OpenGL)

✍ Scribed by Graham Sellers, John Kessenich


Publisher
Addison-Wesley
Year
2016
Tongue
English
Leaves
792
Category
Library

⬇  Acquire This Volume

No coin nor oath required. For personal study only.

✦ Synopsis


The Definitive Vulkan™ Developer’s Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. Vulkan™ Programming Guide is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments. Vulkan API lead Graham Sellers (with contributions from language lead John Kessenich) presents example-rich introductions to the portable Vulkan API and the new SPIR-V shading language. The author introduces Vulkan, its goals, and the key concepts framing its API, and presents a complex rendering system that demonstrates both Vulkan’s uniqueness and its exceptional power. You’ll find authoritative coverage of topics ranging from drawing to memory, and threading to compute shaders. The author especially shows how to handle tasks such as synchronization, scheduling, and memory management that are now the developer’s responsibility. Vulkan™ Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. Whether you’re upgrading from OpenGL or moving to open-standard graphics APIs for the first time, this guide will help you get the results and performance you’re looking for.


📜 SIMILAR VOLUMES


Vulkan Programming Guide: The Official G
✍ John M. Kessenich; Graham Sellers 📂 Library 📅 2016 🏛 Addison-Wesley Professional 🌐 English

<b>The Definitive Vulkan(TM) Developer's Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics</b> The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprece

Vulkan Programming Guide: The Official G
✍ Graham Sellers, John Kessenich 📂 Library 📅 2016 🏛 Addison-Wesley Professional 🌐 English

<p style="margin:0px;"> <b>The Definitive Vulkan™ Developer’s Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics</b> </p> <p style="margin:0px;"> </p> <p style="margin:0px;">The next generation of the OpenGL specification, Vulkan, has been redesigned from the g

OpenGL Programming Guide: The Official G
✍ OpenGL Architecture Review Board; Tom Davis; Mason Woo 📂 Library 📅 1993 🏛 Addison Wesley Publishing Company 🌐 English

OpenGL enables programmers to build geometric models, view models interactively in 3D space, control color and lighting, manipulate pixels, and perform such tasks as alpha blending, anti-aliasing, creating atmospheric effects, and texture mapping. This guide includes numerous awesome (color) example

OpenGL Programming Guide: The Official G
✍ Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane 📂 Library 📅 2013 🏛 Addison-Wesley Professional 🌐 English

Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders.<br>OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eig

OpenGL Programming Guide: The Official G
✍ Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane 📂 Library 📅 2013 🏛 Addison-Wesley Professional 🌐 English

<P>Includes Complete Coverage of the OpenGL® Shading Language!</P><P>Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders.</P><P><B>OpenGL®