<p>Lars Qvortrup The world of interactive 3D multimedia is a cross-institutional world. Here, researchers from media studies, linguistics, dramaturgy, media technology, 3D modelling, robotics, computer science, sociology etc. etc. meet. In order not to create a new tower of Babel, it is important to
Virtual Space: Spatiality in Virtual Inhabited 3D Worlds
β Scribed by Lars Qvortrup (auth.), Lars Qvortrup, Jens F. Jensen, Erik Kjems, Niels Lehmann, Claus Madsen (eds.)
- Publisher
- Springer-Verlag London
- Year
- 2002
- Tongue
- English
- Leaves
- 325
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Containing the edited research papers resulting from an ambitious, cross-disciplinary research project, this volume examines the spatiality of virtual inhabited 3D worlds - virtual reality and cyberspace. (Three other volumes look at Interaction, Staging and Methodology.) It is about the communication spaces emerging at the Internet and supported by special 3D interfaces. It is also about the virtual spaces created by virtual reality hardware (CAVEs, panoramic screens, head mounted display systems etc.) and software.
Virtual Space: Spatiality in Virtual Inhabited 3D Worlds is interdisciplinary. It deals with philosophical, psychological, communicational, technological and aesthetic aspects of space. While philosophy raises the question concerning the ontology of space - what is space - psychology deals with our perception of space. Communication theory looks at the way in which space supports communication (i.e. that space is a medium for communication), and finally aesthetic analyses exemplify the use of virtual space in virtual cities, in museums and in art.
β¦ Table of Contents
Front Matter....Pages i-xxiii
Front Matter....Pages 1-4
Cyberspace as Representation of Space Experience: In Defence of a Phenomenological Approach....Pages 5-24
Cyberspace as a Space Parallel to Geographical Space....Pages 25-46
On Space, Its Time, and Spatiotemporal Expressions....Pages 47-70
Front Matter....Pages 71-74
Mapping Virtual Worlds....Pages 75-92
Making 3D Models of Real World Objects....Pages 93-111
Constructing Virtual Environments for Visual Explorers....Pages 112-138
Front Matter....Pages 139-143
The Design of Public Virtual Spaces in 3D Virtual Worlds on the Internet....Pages 145-170
Collaborative Spaces: Inhabited Virtual 3D Worlds....Pages 171-189
Tangible Objects: Connecting Informational and Physical Space....Pages 190-210
Front Matter....Pages 211-214
Explorative Space: Spatial Expression and Experience in Gardens and in VR Works....Pages 215-237
Ecological Optics and Virtual Space....Pages 238-257
Virtual Reality as Simulation: The CAVE as βSpace of Illusionβ in Museum Displays....Pages 258-284
The Ontology of Virtual Space: In Search of Matrixes and Cube-machines....Pages 285-306
Back Matter....Pages 307-307
β¦ Subjects
Multimedia Information Systems; User Interfaces and Human Computer Interaction; Computer Graphics
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