<p>Lars Qvortrup The world of interactive 3D multimedia is a cross-institutional world. Here, researchers from media studies, linguistics, dramaturgy, media technology, 3D modelling, robotics, computer science, sociology etc. etc. meet. In order not to create a new tower of Babel, it is important to
Virtual Applications: Applications with Virtual Inhabited 3D Worlds
β Scribed by Peter BΓΈgh Andersen, Lars Qvortrup (auth.), Peter Andersen, Lars Qvortrup (eds.)
- Publisher
- Springer-Verlag London
- Year
- 2004
- Tongue
- English
- Leaves
- 261
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
3D Virtual Applications: Applications with Virtual Inhabited 3D Worlds deals with the use of virtual inhabited 3D spaces in different domains of society. (Other volumes deal with interaction, production methodology and space.) From focusing on virtual reality (a reality into which users and objects from the real world should be moved) we are increasingly focusing on augmented reality (i.e. on moving computers out into the reality of real users, objects and activities). This book deals with the use of virtual inhabited 3D spaces in both contexts. Based on the structuring of the application domains, this book looks at the use of VR and augmented reality in the following major application domains:
- Production oriented applications - use of VR and augmented reality for control of complex production plants, for navigation support (ships, cars, aeroplanes) and for support of collaborative work processes
- Communication support applications - virtual spaces are used for supporting communication in learning environments and for support of organisational communication. Also virtual spaces are used for supporting the navigation of people in public spaces, i.e. as maps, planning tools
- Scientific applications - use of 3D models for medical research; use of dynamic models for representation of abstract concepts and ideas (data-mining applications); use of dynamic 3D models for simulating biological or social processes
- Artistic and cultural applications - the construction of stages representing concepts and/or emotions
β¦ Table of Contents
Front Matter....Pages i-viii
Introduction....Pages 1-5
Front Matter....Pages 7-11
VR for Decision Support in Urban Planning....Pages 13-28
Virtual Reality and Habitats for Learning Microsurgical Skills....Pages 29-48
Theatrical Virtuality β Virtual Theatricality....Pages 49-88
Supporting Interactive Dramaturgy in a Virtual Environment for Small Children....Pages 89-116
3D Technology in Design and Production....Pages 117-135
Front Matter....Pages 137-140
Habitats for the Digitally Pervasive World....Pages 141-158
Lessons From Being There: Interface Design for Mobile Augmented Reality....Pages 159-188
Modelling Moving Machines....Pages 189-211
Wayfinding, Ships and Augmented Reality....Pages 212-233
Conceptual Abstraction in Modelling With Physical and Informational Material....Pages 234-257
Back Matter....Pages 258-258
β¦ Subjects
Multimedia Information Systems; User Interfaces and Human Computer Interaction; Computer Graphics
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