<span>This book presents the augmented reality (AR) and virtual reality (VR) automotive applications. It unites automobile with a leading technology i.e. augmented and virtual reality and uses the advantages of the latter to solve the problems faced by the former. The book highlights the reasons for
Virtual Reality for Industrial Applications
β Scribed by Fan Dai (auth.), Dr. Fan Dai (eds.)
- Publisher
- Springer-Verlag Berlin Heidelberg
- Year
- 1998
- Tongue
- English
- Leaves
- 176
- Series
- Computer Graphics: Systems and Applications
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Virtual Reality (VR) is becoming the enabling technology for man-machine communications. Besides entertainment and architectural walkthroughs, VR can be used in industry for better design evaluations, concurrent engineering, etc. This book gives a systematic overview of the fundamental aspects of VR technology and its industrial applications, based on up-to-date information provided by experts from research and industry. All the authors are leading VR researchers. Especially those from industry are pioneers of VR applications. The book contains their newest research results and concrete application examples with illustrations and color images.
β¦ Table of Contents
Front Matter....Pages I-IX
Introduction β Beyond Walkthroughs....Pages 1-9
Front Matter....Pages 11-11
VR-Techniques for Industrial Applications....Pages 13-38
Immersive User Interaction Within Industrial Virtual Environments....Pages 39-59
A Vision Based System Controlling the Virtual Tables Camera....Pages 61-73
Front Matter....Pages 75-75
Data Preparation on Polygonal Basis....Pages 77-94
SIMPLIFY β Application Specific Data Preparation....Pages 95-102
Front Matter....Pages 103-103
Virtual Reality (VR) β New Methods for Improving and Accelerating Vehicle Development....Pages 105-122
3D Realtime Simulation and VR-Tools in the Manufacturing Industry....Pages 123-138
Virtual Reality in Telerobotics Applications at CAE Elektronik GmbH....Pages 139-150
Experiences with Virtual Reality Techniques in the Prototyping Process at BMW....Pages 151-158
Back Matter....Pages 159-174
β¦ Subjects
Multimedia Information Systems;Computer Graphics;Simulation and Modeling;Complexity
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