<p><strong>Read an interview with the editor now!</strong></p><p>The current price of virtual reality headsets may seem out of economic reach for most libraries, but the potential of "assisted reality" tools goes well beyond merely inviting patrons to strap on a pair of goggles. Ranging from enhance
Virtual, Augmented, and Mixed Realities in Education
β Scribed by Dejian Liu, Chris Dede, Ronghuai Huang, John Richards (eds.)
- Publisher
- Springer Singapore
- Year
- 2017
- Tongue
- English
- Leaves
- 250
- Series
- Smart Computing and Intelligence
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
This book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessment and research in the field. In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in formal and informal learning.
We are living in a time of rapid advances in terms of both the capabilities and the cost of virtual reality, multi-user virtual environments, and various forms of mixed reality. These new media potentially offer extraordinary opportunities for enhancing both motivation and learning across a range of subject areas, student developmental levels, and educational settings. With the development of practical and affordable virtual reality and mixed reality, people now have the chance to experience immersive learning both in classrooms and informally in homes, libraries, and community centers.
The book appeals to a broad readership including teachers, administrators, scholars, policy makers, instructional designers, evaluators and industry leaders.
β¦ Table of Contents
Front Matter ....Pages i-viii
Introduction: Virtual, Augmented, and Mixed Realities in Education (Christopher J. Dede, Jeffrey Jacobson, John Richards)....Pages 1-16
Front Matter ....Pages 17-17
Implicit Learning Through Embodiment in Immersive Virtual Reality (Mel Slater)....Pages 19-33
Authenticity in Immersive Design for Education (Jeffrey Jacobson)....Pages 35-54
The Immersive Power of Social Interaction (Nicole C. KrΓ€mer)....Pages 55-70
Assessment for Learning in Immersive Environments (Valerie Shute, Seyedahmad Rahimi, Benjamin Emihovich)....Pages 71-87
Infrastructures for Immersive Media in the Classroom (John Richards)....Pages 89-104
The Potentials and Trends of Virtual Reality in Education (Dejian Liu, Kaushal Kumar Bhagat, Yuan Gao, Ting-Wen Chang, Ronghuai Huang)....Pages 105-130
Front Matter ....Pages 131-131
Virtual Reality as an Immersive Medium for Authentic Simulations (Chris Dede, Tina A. Grotzer, Amy Kamarainen, Shari J. Metcalf)....Pages 133-156
Systems to Support Co-creative Collaboration in Mixed-Reality Environments (Michael Robert Gardner, Warren W. Sheaffer)....Pages 157-178
Massively Multiplayer Online Roleplaying Games and Virtual Reality Combine for Learning (Eric Klopfer)....Pages 179-192
Embodied Education in Mixed and Mediated Realties (Mina C. Johnson-Glenberg)....Pages 193-217
Preparing Students for Future Learning with Mixed Reality Interfaces (Bertrand Schneider)....Pages 219-236
ConclusionβStrategic Planning for R&D on Immersive Learning (Christopher J. Dede, John Richards)....Pages 237-243
Back Matter ....Pages 245-247
β¦ Subjects
Educational Technology
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