<p>Augmented and Virtual Reality are revolutionizing present and future technologies: these are the fastest growing and most fascinating areas of technologies at present. This book aims to provide insight into the theory and applications of Augmented and Virtual Reality to multiple technologies such
Virtual and Augmented Reality: An Educational Handbook
โ Scribed by Zeynep Tacgin
- Publisher
- Cambridge Scholars Publishing
- Year
- 2020
- Tongue
- English
- Leaves
- 292
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Mixed Reality has been part of our lives ever since we first started to dream of creative ways to comprehend information and concepts through actual and imaginative experiences. This book explores the latest research informing education design in virtual and augmented reality. By utilising numerous studies and examples, it describes the differences between perceived knowledge, usage area, technologies, and tools. It will help the reader gain a better understanding of the nature of virtual or augmented realities and their applications in theory and practice.
โฆ Table of Contents
Table of Contents
List of Illustrations
List of Tables
Preface
1 What is MR?
2 What is VR?
3 What is AR?
4 MR in Education
5 An Example IVR Study: Evaluating the design features of a sensory IVRLE
Abbreviations
Glossary
Bibliography
Index
๐ SIMILAR VOLUMES
<p>Augmented and Virtual Reality are revolutionizing present and future technologies: these are the fastest growing and most fascinating areas of technologies at present. This book aims to provide insight into the theory and applications of Augmented and Virtual Reality to multiple technologies such
<p><p>This book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in a
<b>How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television.</b> T This book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped tec
The proliferation of virtual and augmented reality technologies into society raise significant questions for judges, legal institutions, and policy makers. For example, when should activities that occur in virtual worlds, or virtual images that are projected into real space (that is, augmented reali