A view-dependent multiresolution triangulation algorithm is presented for a real-time fly-through. The triangulation of the terrain is generated incrementally on-the-fly during the rendering time. We show that since the view changes smoothly, only a few incremental modifications are required to upda
View-dependent dynamics of articulated bodies
β Scribed by Sujeong Kim; Stephane Redon; Young J. Kim
- Publisher
- John Wiley and Sons
- Year
- 2008
- Tongue
- English
- Weight
- 320 KB
- Volume
- 19
- Category
- Article
- ISSN
- 1546-4261
- DOI
- 10.1002/cav.245
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