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Incremental view-dependent multiresolution triangulation of terrain

✍ Scribed by Klein, Reinhard ;Cohen-Or, Daniel ;Hüttner, Tobias


Publisher
John Wiley and Sons
Year
1998
Tongue
English
Weight
367 KB
Volume
9
Category
Article
ISSN
1049-8907

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✦ Synopsis


A view-dependent multiresolution triangulation algorithm is presented for a real-time fly-through. The triangulation of the terrain is generated incrementally on-the-fly during the rendering time. We show that since the view changes smoothly, only a few incremental modifications are required to update the triangulation to a new view. The resulting triangles form a multiresolution Delaunay triangulation which satisfies a predetermined view-dependent error tolerance. The presented method provides a guaranteed-quality mesh since it has control over the global geometric approximation error of the multiresolution view-dependent triangulation.