Teaching Bayesian behaviours to video ga
✍
Ronan Le Hy; Anthony Arrigoni; Pierre Bessière; Olivier Lebeltel
📂
Article
📅
2004
🏛
Elsevier Science
🌐
English
⚖ 153 KB
This article explores an application of Bayesian programming to behaviours for synthetic video games characters. We address the problem of real-time reactive selection of elementary behaviours for an agent playing a first person shooter game. We show how Bayesian programming can lead to condensed an