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Teaching Bayesian behaviours to video game characters

✍ Scribed by Ronan Le Hy; Anthony Arrigoni; Pierre Bessière; Olivier Lebeltel


Book ID
104090685
Publisher
Elsevier Science
Year
2004
Tongue
English
Weight
153 KB
Volume
47
Category
Article
ISSN
0921-8890

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✦ Synopsis


This article explores an application of Bayesian programming to behaviours for synthetic video games characters. We address the problem of real-time reactive selection of elementary behaviours for an agent playing a first person shooter game. We show how Bayesian programming can lead to condensed and easier formalisation of finite state machine-like behaviour selection, and lend itself to learning by imitation, in a fully transparent way for the player.


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