𝔖 Bobbio Scriptorium
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Variations on ray shooting

✍ Scribed by Reuven Bar-Yehuda; Sergio Fogel


Book ID
105108047
Publisher
Springer
Year
1994
Tongue
English
Weight
725 KB
Volume
11
Category
Article
ISSN
0178-4617

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We consider the problem of ray shooting in a two-dimensional scene consisting of m convex polygons with a total of n edges. We present a data structure that Ε½ . requires O mn log m space and preprocessing time and that answers a ray Ε½ 2 2 . shooting query in O log m log n time. If the polygons are p