<p><b>Unreal Engine 4 for virtual reality game design, development, User Experience design techniques and Blueprint programming to create virtual reality gameplay for HTC Vive, Oculus Rift, PSVR, and Windows Mixed Reality headsets. </b></p>Key Features<ul><li>Build VR games from scratch with the pow
Unreal Engine 4 for Design Visualization: Developing Stunning Interactive Visualizations, Animations, and Renderings
โ Scribed by Shannon, Tom
- Publisher
- Addison-Wesley Professional
- Year
- 2018;2017
- Tongue
- English
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
The Official, Full-Color Guide to Developing Interactive Visualizations, Animations, and Renderings with Unreal Engine 4 Unreal Engine 4 (UE4) was created to develop video games, but it has gone viral among architecture, science, engineering, and medical visualization communities. UE4s stunning visual quality, cutting-edge toolset, unbeatable price (free!), and unprecedented ease of use redefines the state of the art and has turned the gaming, film, and visualization industries on their heads. Unreal Engine 4 for Design Visualization delivers the knowledge visualization professionals need to leverage UE4s immense power. World-class UE4 expert Tom Shannon introduces Unreal Engine 4s components and technical concepts, mentoring you through the entire process of building outstanding visualization contentall with realistic, carefully documented, step-by-step sample projects. Shannon answers the questions most often asked about UE4 visualization, addressing issues ranging from data import and processing to lighting, advanced materials, and rendering. He reveals important ways in which UE4 works differently from traditional rendering systems, even when it uses similar terminology. Throughout, he writes from the perspective of visualization professionals in architecture, engineering, or sciencenot gaming. Understand UE4s components and development environment Master UE4s pipeline from source data to delivered application Recognize and adapt to the differences between UE4 and traditional visualization and rendering techniques Achieve staggering realism with UE4s Physically Based Rendering (PBR) Materials, Lighting, and Post-Processing pipelines Create production-ready Materials with the interactive real-time Material Editor Quickly set up projects, import massive datasets, and populate worlds with accurate visualization data Develop bright, warm lighting for architectural visualizations Create pre-rendered animations with Sequencer Use Blueprints Visual Scripting to create complex interactions without writing a single line of code Work with (and around) UE4s limitations and leveraging its advantages to achieve your vision All UE4 project files and 3ds Max source files, plus additional resources and links, are available at the book's companion website.
Type : Data Science
โฆ Table of Contents
PrefacePart I: Unreal Engine 4 Overview1 Getting Started with Unreal Engine 42 Working with UE43 Content Pipeline4 Lighting and Rendering5 Materials6 BlueprintsPart II: Your First UE4 Project7 Setting Up the Project8 Populating the World9 Making It Interactive with Blueprints10 Packaging and DistributionPart III: Architectural Visualization Project11 Project Setup12 Data Pipeline13 Populating the World14 Architectural Lighting15 Architectural Materials16 Creating Cinematics with Sequencer17 Preparing the Level for Interactivity18 Intermediate Blueprints: UMG Interaction19 Advanced Blueprints: Material Switcher20 Final Thoughts
โฆ Subjects
Computer games--Programming;Level design (Computer science);UnrealScript (Computer program language);Video games--Design;Video games -- Design;Computer games -- Programming
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