In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2018 game engine at the heart of Ori and the Blind Forest, Firewatch, Monument Valley, and many other sizzling-hot games! This bookβs straightforward, step-by-step approach t
Unity Game Development in 24 Hours, Sams Teach Yourself
β Scribed by Ben Tristem; Mike Geig
- Publisher
- Sams Publishing
- Year
- 2015
- Tongue
- English
- Leaves
- 434
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 5 game engine at the heart of Hearthstone: Heroes of Warcraft, Kerbal Space Program, and many other sizzling-hot games! This book's straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Unity game development tasks.
Practical, hands-on examples show you how to apply what you learn.
Quizzes and exercises help you test your knowledge and stretch your skills.
Notes and tips point out shortcuts and solutions. Learn how to... Get up and running fast with the Unity 5 game engine and editor
Work efficiently with Unity's graphical asset pipeline
Make the most of lights and cameras
Sculpt stunning worlds with Unity's terrain and environmental tools
Script tasks ranging from capturing input to building complex behaviors
Quickly create repeatable, reusable game objects with prefabs
Implement easy, intuitive game user interfaces
Control players through built-in and custom character controllers
Build realistic physical and trigger collisions
Leverage the full power of Unity's Mecanim animation system
Integrate complex audio into your games
Use mobile device accelerometers and multi-touch displays
Modify desktop games for mobile platforms
Apply the "finishing touches" and deploy your games
β¦ Table of Contents
Table of Contents
Preface
HOUR 1: Introduction to Unity
Installing Unity
Getting to Know the Unity Editor
Navigating the Unity Scene View
Summary
Q&A
Workshop
Exercise
HOUR 2: Game Objects
Dimensions and Coordinate Systems
Game Objects
Transforms
Summary
Q&A
Workshop
Exercise
HOUR 3: Models, Materials, and Textures
The Basics of Models
Textures, Shaders, and Materials
Summary
Q&A
Workshop
Exercise
HOUR 4: Terrain
Terrain Generation
Terrain Textures
Summary
Q&A
Workshop
Exercise
HOUR 5: Environments
Generating Trees and Grass
Environment Effects
Character Controllers
Summary
Q&A
Workshop
Exercise
HOUR 6: Lights and Cameras
Lights
Cameras
Layers
Summary
Q&A
Workshop
Exercise
HOUR 7: Game 1: Amazing Racer
Design
Creating the Game World
Gamification
Playtesting
Summary
Q&A
Workshop
Exercise
HOUR 8: ScriptingβPart 1
Scripts
Variables
Operators
Conditionals
Iteration
Summary
Q&A
Workshop
Exercise
HOUR 9: ScriptingβPart 2
Methods
Input
Accessing Local Components
Accessing Other Objects
Summary
Q&A
Workshop
Exercise
HOUR 10: Collision
Rigidbodies
Collision
Triggers
Raycasting
Summary
Q&A
Workshop
Exercise
HOUR 11: Game 2: Chaos Ball
Design
The Arena
Game Entities
The Control Objects
Improving the Game
Summary
Q&A
Workshop
Exercise
HOUR 12: Prefabs
Prefab Basics
Working with Prefabs
Summary
Q&A
Workshop
Exercise
HOUR 13: 2D Games Tools
The Basics of 2D Games
Orthographic Cameras
Adding Sprites
Draw Order
2D Physics
Summary
Q&A
Workshop
Exercise
HOUR 14: User Interfaces
Basic UI Principles
The Canvas
UI Elements
Canvas Render Modes
Summary
Q&A
Workshop
Exercise
HOUR 15: Game 3: Captain Blaster
Design
The World
Controls
Improvements
Summary
Q&A
Workshop
Exercise
HOUR 16: Particle Systems
Particle Systems
Particle System Modules
The Curve Editor
Summary
Q&A
Workshop
Exercise
HOUR 17: Animations
Animation Basics
Animation Types
Animation Tools
Summary
Q&A
Workshop
Exercise
HOUR 18: Animators
Animator Basics
Configuring Your Assets
Creating an Animator
Scripting Animators
Summary
Q&A
Workshop
Exercise
HOUR 19: Game 4: Gauntlet Runner
Design
The World
The Entities
The Controls
Room for Improvement
Summary
Q&A
Workshop
Exercise
HOUR 20: Audio
Audio Basics
Audio Sources
Audio Scripting
Summary
Q&A
Workshop
Exercise
HOUR 21: Mobile Development
Preparing for Mobile
Accelerometers
Summary
Q&A
Workshop
Exercise
HOUR 22: Game Revisions
Cross-Platform Input
Amazing Racer
Chaos Ball
Captain Blaster
Gauntlet Runner
Summary
Q&A
Workshop
Exercise
HOUR 23: Polish and Deploy
Managing Scenes
Persisting Data and Objects
Unity Player Settings
Building Your Game
Summary
Q&A
Workshop
Exercise
HOUR 24: Wrap Up
Accomplishments
Where to Go from Here
Resources Available to You
Summary
Q&A
Workshop
Exercise
Index
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
R
S
T
U
V
W
X
π SIMILAR VOLUMES
This is a good book for the beginning Android developer who already has experience developing in Java. A lot of the basics are explained in an easy to understand example-driven way. Because this book is in full-colour with a lot of screenshots it is easy to read. A seasoned Android developer could
This is a good book for the beginning Android developer who already has experience developing in Java. A lot of the basics are explained in an easy to understand example-driven way. Because this book is in full-colour with a lot of screenshots it is easy to read. A seasoned Android developer could