An example-based practical guide to get you up and running with Unity 5.xAbout This Book- The most updated resource on Unity 5.x with comprehensive discussion on all the new features of Unity 5.x- Understand the core concepts surrounding Unity5 game development with this power-packed hands-on guide-
Unity 5.X by Example
โ Scribed by Alan Thorn
- Publisher
- Packt Publishing
- Year
- 2016
- Tongue
- English
- Leaves
- 402
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
An example-based practical guide to get you up and running with Unity 5.xAbout This Book- The most updated resource on Unity 5.x with comprehensive discussion on all the new features of Unity 5.x- Understand the core concepts surrounding Unity5 game development with this power-packed hands-on guide- Brush up your existing game development skills and create games that have a brilliant gameplay using the excellent examples from this bookWho This Book Is ForThe ideal target audience for this book would be game developers. They need not have previous experience with Unity since this book will cover all the basics about game development with unity. This would also be a very good resource for Unity developers who want to brush up their basic Unity skills and also get up and running with creating interesting games with Unity 5.x.What You Will Learn- Understand core Unity concepts, such as game objects, components, and scenes- Learn level design techniques for building immersive and interesting worlds- Learn to make functional games with C# scripting- Use the toolset creatively to build games of different themes and styles- Learn to handle player controls and input functionality- Dive into the process of working with terrains and world-creation tools- Import custom content into Unity from third-party tools, such as Maya and Blender- Get to grips with making both 2D and 3D gamesIn DetailUnity is an exciting and popular engine in the game industry. Throughout this book, you'll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games.Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.Style and approachThis book would be a very unique resource for any game developer who wants to get up and running with Unity. The unique example based approach will take you through the most basic games towards the more complex ones and will gradually build your skill level.
โฆ Table of Contents
Cover
Copyright
Credits
About the Author
About the Reviewer
www.PacktPub.com
Table of Contents
Preface
Chapter 1: The Coin Collection Game โ Part 1
Game design
Getting started โ Unity and projects
Projects and project folders
Importing assets
Starting a level
Transformations and navigation
Scene building
Lighting and sky
Play testing and the Game tab
Adding a water plane
Adding a coin to collect
Summary
Chapter 2: Project A โ the Collection Game Continued
Creating a coin material
C# scripting in Unity
Counting coins
Code Sample 2.3
Collecting coins
Code Sample 2.5
Coins and prefabs
Timers and countdowns
Code Sample 2.6
Celebrations and fireworks!
Code Sample 2.7
Play testing
Building
Summary
Chapter 3: Project B โ the Space Shooter
Looking ahead โ the completed project
Getting started with a space shooter
Creating a player object
Player input
Code Sample 3.1
Configuring the game camera
Bounds locking
Code Sample 3.2
Health
Code Sample 3.3
Death and particles
Code Sample 3.4
Enemies
Code Sample 3.6
Code Sample 3.7
Code Sample 3.8
Enemy spawning
Code Sample 3.9
Summary
Chapter 4: Continuing the Space Shooter
Guns and gun turrets
Ammo prefabs
Code Sample 4-1
Ammo spawning
Code Sample 4.2
Code Sample 4.3
User controls
Scores and scoring โ UI and text objects
Working with scores โ scripting with text
Code Sample 4.4
Polishing
Testing and diagnosis
Building
Summary
Chapter 5: Project C โ a 2D Adventure
A 2D Adventure โ getting started
Importing assets
Creating an environment โ getting started
Environment Physics
Creating a player
Scripting the player movement
Code Sample 5.1
Optimization
Summary
Chapter 6: Continuing the 2D Adventure
Moving platforms
Code Sample 6.1
Creating other scenes โ levels 2 and 3
Kill zones
Code Sample 6.2
The UI health bar
Code Sample 6.3
Ammo and hazards
Gun turrets and ammo
NPCs and quests
Code Sample 6.8
Summary
Chapter 7: Project D โ Intelligent Enemies
An overview of the project
Getting started
Terrain construction
Navigation and navigation meshes
Building an NPC
Code Sample 7.1
Creating patrolling NPCs
Summary
Chapter 8: Continuing with Intelligent Enemies
Enemy AI โ range of sight
Code Sample 8.1
An overview of Finite State Machines
Code Sample 8.2
The Patrol state
Code Sample 8.3
The Chase state
Code Sample 8.4
The Attack state
Code Sample 8.5
Summary
Index
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