A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x<br>Overview<BR>Learn the basics of the Unity 3D game engine by building five small, functional game projects<BR>simplification and iteration techniques that will make you more successful as a game developer<BR>T
Unity 3.x Game Development by Example Beginner's Guide
โ Scribed by Ryan Henson Creighton
- Publisher
- Packt Publishing
- Year
- 2011
- Tongue
- English
- Leaves
- 408
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions โ that's what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity game engine. If you've ever wanted to develop games, but have never felt "smart" enough to deal with complex programming, this book is for you. It's also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.
๐ SIMILAR VOLUMES
A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x Overview Learn the basics of the Unity 3D game engine by building five small, functional game projects Explore simplification and iteration techniques that will make you more successful as a game de
The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for
The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for
The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for