<p><b>Explore various recipes to build games using popular artificial intelligence techniques and algorithms such as Navmesh navigation A<li>, DFS, and UCB1</b><p><b>Key Features</b><p><li>Explore different algorithms for creating decision-making agents that go beyond simple behaviors and movement<l
Unity 2018 Cookbook
โ Scribed by Matt Smith
- Publisher
- Packt
- Year
- 2018
- Tongue
- English
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Unity 2018 is the new edition of the intuitive, multiplatform game engine that has become the industry defacto standard. In this significantly updated book, you will not only learn to craft your own 2D and 3D computer games by working through core concepts such as animation, shaders, and UI, but also work with the EditorVR tool to create VR apps.
๐ SIMILAR VOLUMES
Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave.<br><br>Unity 2018 Shaders and Effects Cookbook changes t
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Interactive and engaging games come with intelligent enemies, and this intellectual behavior is combined with a variety of techniques collectively referred to as Artificial Intelligence. Exploring Unity's API, or its built-in features, allows limitless possibilities when it comes to creating your ga
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<h4>Key Features</h4><ul><li>Design and develop interactive and professional user interfaces (UIs) for games in Unity</li><li>Discover how to implement and deal with various in-game UI elements that will impress your players</li><li>This practical recipe guide will help you to efficiently create pow