<p><span>Embark on a mobile game development adventure using Unity 2022 and C# to build cross-platform mobile games with augmented reality features</span></p><p><span>Purchase of the print or Kindle book includes a free PDF eBook</span></p><h4><span>Key Features</span></h4><ul><li><span><span>Create
Unity 2017 Mobile Game Development: Build, deploy, and monetize games for Android and iOS with Unity
β Scribed by Doran, John P
- Publisher
- Packt Publishing - ebooks Account
- Year
- 2017
- Tongue
- English
- Leaves
- 353
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Key Features One stop solution towards becoming proficient in mobile game development using Unity Port your Unity games to popular platforms such as iOS and Android Unleash the power of C# coding in Unity and the state of the art Unity rendering engine Book DescriptionUnity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building a puzzles game using Unity with plenty of examples on how to create a game that is uniquely your own.Starting with the building blocks you will setup and deploy a simple game to a mobile device. You will add in touch gestures and design resolution independent UI. You will learn about the best ways to monetize your game projects in Unity and share game information on social networks. Next, using Unityβs analytics tools you will gain insights into how players like and use your game. Finally, youβll publish your game on the iOS and Android App Stores for the world to see and play along.What you will learn Use Unity to build a simple puzzle game Setup and deploy a project to a mobile device Create interesting gameplay elements using inputs from your mobile device Monetize your game projects with Unity Ads Design UI elements that can be used well in Landscape and Portrait at different resolutions Submit your game into the iOS and Android app stores About the AuthorJohn P. Doranis a technical game designer who has been creating games for over 10 years. He has worked on an assortment of games in teams consisting of just himself to over 70 people in student, mod, and professional projects in different roles, from game designer to lead UI programmer. He previously worked at LucasArts on Star Wars: 1313 as a game designer. He later graduated from DigiPen Institute of Technology in Redmond, WA, with a Bachelor of Science in game design.John is currently a part of DigiPen's Research and Development branch in Singapore in addition to DigiPen Game Studios. He is also the lead instructor of the DigiPen-Ubisoft Campus Game Programming Program, instructing graduate-level students in an intensive, advanced-level game programming curriculum. In addition to that, he also tutors and assists students in various subjects and gives lectures on C#, C++, Unreal, Unity, game design, and more.He is the author of Unreal Engine Game Development Cookbook, Building an FPS Game in Unity, Unity Game Development Blueprints, Getting Started with UDK, UDK Game Development, Mastering UDK Game Development, and he cowrote UDK iOS Game Development Beginner's Guide, all available from Packt Publishing.
β¦ Table of Contents
Cover......Page 1
Title Page......Page 2
Copyright......Page 3
Credits......Page 5
About the Author......Page 6
About the Reviewer......Page 7
www.PacktPub.com......Page 9
Table of Contents......Page 10
Preface......Page 13
Chapter overview......Page 19
Setting up the project......Page 20
Creating the player......Page 22
Improving our scripts with attributes and XML comments......Page 29
The Tooltip attribute......Page 30
The Range attribute......Page 32
The RequireComponent attribute......Page 33
XML comments......Page 34
Putting it all together......Page 36
Having the camera following our player......Page 37
Creating a basic tile......Page 39
Making it endless......Page 45
Creating obstacles......Page 50
Summary......Page 61
Our objectives......Page 62
Introduction to build settings......Page 63
Building a project for PC......Page 66
Installing theΒ Java Development Kit (JDK)Β ......Page 70
Installing the Android SDK......Page 73
Exporting a project for Android......Page 79
Putting the project on your Android device......Page 83
Unity for iOS setup and Xcode installation......Page 89
Building a project for iOS......Page 93
Summary......Page 99
Chapter overview......Page 100
Using mouse input......Page 101
Moving via touch......Page 106
Implementing a gesture......Page 110
Using the accelerometer......Page 114
Detecting touch on game objects......Page 116
Summary......Page 123
Chapter 4: Resolution Independent UI......Page 124
Creating a title screen......Page 125
The Rect Transform component......Page 129
Anchors......Page 130
Pivots......Page 133
Selecting different aspect ratios......Page 139
Working with buttons......Page 141
Adding a pause menu......Page 151
Pausing the game......Page 163
Summary......Page 168
Chapter 5: Advertising Using Unity Ads......Page 169
Unity Ads setup......Page 170
Displaying a simple Ad......Page 174
Utilizing ad callback options......Page 177
Opt-in advertisements with rewards......Page 179
Adding in a cooldown......Page 186
Summary......Page 191
Chapter overview......Page 192
Setting up Unity IAP......Page 193
Creating our first purchase......Page 197
Adding button to restore purchases......Page 207
Configuring purchases for the stores of your choice......Page 211
Summary......Page 212
Your objectives......Page 213
Adding a score system......Page 214
Sharing high scores via Twitter......Page 217
Downloading and installing Facebook's SDK......Page 223
Logging in to our game via Facebook......Page 228
Displaying Facebook name and profile pic......Page 237
Summary......Page 241
Chapter overview......Page 242
Setting up analytics......Page 243
Using the AnalyticsTracker component......Page 246
Customizing events through code......Page 249
Working with the funnel analyzer......Page 254
Tweaking properties with remote settings......Page 257
Summary......Page 272
Your objectives......Page 273
iTween setup......Page 274
Creating a Simple Tween......Page 277
Adding Tweens to the pause menu......Page 282
Working with materials......Page 284
Using post-processing effects......Page 286
Adding particle effects......Page 291
Summary......Page 294
Your objectives......Page 295
Building a release copy of our game......Page 296
Putting your game on the Google Play Store......Page 300
Setting up the Google Play Console......Page 301
Publishing an app on Google Play......Page 303
Putting your game on the Apple iOS App Store......Page 322
Apple Developer setup and the creation of a provisioning profile......Page 323
Adding an app onto iTunes Connect......Page 339
Summary......Page 350
Index......Page 351
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