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Unity 2017 Mobile Game Development

✍ Scribed by John P. Doran


Publisher
Packt Publishing
Year
2017
Tongue
English
Leaves
360
Edition
1
Category
Library

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No coin nor oath required. For personal study only.

✦ Synopsis


Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own.

Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity’s analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you’ll learn how to publish your game on the iOS and Android App Stores for the world to see and play along.

✦ Table of Contents


1: Building Your Game
Chapter overview
Setting up the project
Creating the player
Improving our scripts with attributes and XML comments
Having the camera following our player
Creating a basic tile
Making it endless
Creating obstacles
Summary

2: Setup for Android and iOS Development
Chapter overview
Introduction to build settings
Building a project for PC
Exporting a project for Android
Putting the project on your Android device
Unity for iOS setup and Xcode installation
Building a project for iOS
Summary

3: Mobile Input/Touch Controls
Chapter overview
Using mouse input
Moving via touch
Implementing a gesture
Using the accelerometer
Detecting touch on game objects
Summary

4: Resolution Independent UI
The chapter overview
Creating a title screen
Working with buttons
Adding a pause menu
Pausing the game
Summary

5: Advertising Using Unity Ads
Chapter overview
Unity Ads setup
Displaying a simple Ad
Utilizing ad callback options
Opt-in advertisements with rewards
Adding in a cooldown
Summary

6: Implementing In-App Purchases
Chapter overview
Setting up Unity IAP
Creating our first purchase
Adding button to restore purchases
Configuring purchases for the stores of your choice
Summary

7: Getting Social
Chapter overview
Adding a score system
Sharing high scores via Twitter
Downloading and installing Facebook's SDK
Logging in to our game via Facebook
Displaying Facebook name and profile pic
Summary

8: Using Unity Analytics
Chapter overview
Setting up analytics
Tracking custom events
Working with the funnel analyzer
Tweaking properties with remote settings
Summary

9: Making Your Title Juicy
Chapter overview
Animation using iTween
Adding Tweens to the pause menu
Working with materials
Using post-processing effects
Adding particle effects
Summary

10: Game Build and Submission
Chapter overview
Building a release copy of our game
Putting your game on the Google Play Store
Putting your game on the Apple iOS App Store
Summary

✦ Subjects


Programming; Game Development; Unity; Unity3d; Mobile; Mobile Game Development


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