<p><p>This book focuses on the design and architecture of ubiquitous learning environments, associated technologies, various learning scenarios supported by these environments, and different contexts that arise in environments where the seamless immersion of formal and informal activities and intera
Ubiquitous Display Environments
โ Scribed by Tsvi Kuflik (auth.), Antonio Krรผger, Tsvi Kuflik (eds.)
- Publisher
- Springer-Verlag Berlin Heidelberg
- Year
- 2012
- Tongue
- English
- Leaves
- 234
- Series
- Cognitive Technologies
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Our increasingly smart environments will sense, track and model users and provide them with personalized services. We can already embed computers in everyday objects such as shirt buttons and pencils; objects of all sizes, from wristwatches to billboards, will soon incorporate high-quality flexible displays; we have improved access to wireless Internet communication; and we are now transitioning from traditional linear to targeted interactive media. The convergence of these factors -- miniaturization, display technologies, wireless communication, and interactive media -- will allow us to leave our desktop computers and move to a radical computing paradigm, the ubiquitous display environment, where media and visual content will support a rich variety of display devices that enable users to interact with information artifacts in a seamless manner.
This is one of the most exciting and important areas of technology development and this book addresses the challenge within the context of an educational and cultural experience. This is inherently a multidisciplinary field and the contributions span the related research aspects, including system architecture and communications issues, and intelligent user interface aspects such as aesthetics and privacy. On the scientific side, the authors integrate artificial intelligence, user modeling, temporal and spatial reasoning, intelligent user interfaces, and user-centric design methodologies in their work, while on the technological side they integrate mobile and wireless networking infrastructures, interfaces, group displays, and context-driven adaptive presentations.
This book is of value to researchers and practitioners working on all aspects of ubiquitous display environments, and we hope it leads to innovations in human education, cultural heritage appreciation, and scientific development.
โฆ Table of Contents
Front Matter....Pages i-viii
Ubiquitous Display Environments: An Overview....Pages 1-6
Challenges and Solutions of Ubiquitous User Modeling....Pages 7-30
Context-Sensitive Display Environments....Pages 31-51
Perspectives on Reasoning About Time....Pages 53-70
Shared Interfaces for Co-located Interaction....Pages 71-88
Considering the Aesthetics of Ubiquitous Displays....Pages 89-104
The Design, Deployment and Evaluation of Situated Display-Based Systems to Support Coordination and Community....Pages 105-124
xioScreen: Experiences Gained from Building a Series of Prototypes of Interactive Public Displays....Pages 125-142
Audience Measurement for Digital Signage: Exploring the Audienceโs Perspective....Pages 143-160
Analysis and Prediction of Museum Visitorsโ Behavioral Pattern Types....Pages 161-176
Trust Management of Ubiquitous Multi-Display Environments....Pages 177-193
From Research to Practice: Automated Negotiations with People....Pages 195-212
Virtual Technologies and Empowerment of Users of Rehabilitation....Pages 213-228
โฆ Subjects
User Interfaces and Human Computer Interaction; Artificial Intelligence (incl. Robotics); Computer Imaging, Vision, Pattern Recognition and Graphics
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<p><p>Ubiquitous environments should provide users with the ability to freely move about while interacting through a variety of interactive devices (including cell phones, PDAs, desktop computers, digital television sets, and intelligent watches) without losing continuity. A big source of frustratio
<p><p>Ubiquitous environments should provide users with the ability to freely move about while interacting through a variety of interactive devices (including cell phones, PDAs, desktop computers, digital television sets, and intelligent watches) without losing continuity. A big source of frustratio
<p><p>Ubiquitous environments should provide users with the ability to freely move about while interacting through a variety of interactive devices (including cell phones, PDAs, desktop computers, digital television sets, and intelligent watches) without losing continuity. A big source of frustratio
<b>This book provides an introduction to the complex field of ubiquitous computing <p> Ubiquitous Computing (also commonly referred to as Pervasive Computing) describes the ways in which current technological models, based upon three base designs: smart (mobile, wireless, service) devices,
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