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The Wiley handbook of learning technology

โœ Scribed by Rushby, Nicholas John;Surry, Daniel W


Publisher
Wiley Blackwell
Year
2018
Tongue
English
Leaves
614
Edition
Enhanced Credo edition
Category
Library

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โœฆ Synopsis


List of tables -- List of illustrations -- Foreword -- Acknowledgements -- Contributors -- Editorial advisory board -- 1. Mapping the field and terminology -- 2. How people learn -- 3. What is technology? 4. Learning theory and technology -- 5. Evolution of learning technologies -- 6. Learning technology at home and preschool -- 7. Problem spaces -- 8. Learning technology in higher education -- 9. Learning technology in business and industry -- 10. Educational technologies in distance education -- 11. Learning technology and lifelong informal, self-directed, and non-formal learning -- 12. Learning with technologies in resource-constrained environments -- 13. Competencies for designers, instructors, and online learners -- 14. Digital learning environments -- 15. How to succeed with online learning -- 16. Diversity and inclusion in the learning enterprise -- 17. Sins of omission -- 18. Equity, access, and the digital divide in learning technologies -- 19. University learning technology control and security -- 20. The design of learning -- 21. Mobile learning and social networking -- 22. The utility of games for society, business, and politics -- 23. The investment in learning technologies -- 24. Technology planning in schools -- 25. Surviving the next generation of organizations -- as leaders -- 26. Futureproofing -- 27. Towards a research agenda for educational technology research -- 28. The dystopian futures -- 29. Utopian futures for learning technologies -- References.;The Wiley Handbook of Learning Technology is an authoritative and up-to-date survey of the fast-growing field of learning technology, from its foundational theories and practices to its challenges, trends, and future developments.

โœฆ Table of Contents


List of tables --
List of illustrations --
Foreword --
Acknowledgements --
Contributors --
Editorial advisory board --
1. Mapping the field and terminology --
2. How people learn --
3. What is technology? 4. Learning theory and technology --
5. Evolution of learning technologies --
6. Learning technology at home and preschool --
7. Problem spaces --
8. Learning technology in higher education --
9. Learning technology in business and industry --
10. Educational technologies in distance education --
11. Learning technology and lifelong informal, self-directed, and non-formal learning --
12. Learning with technologies in resource-constrained environments --
13. Competencies for designers, instructors, and online learners --
14. Digital learning environments --
15. How to succeed with online learning --
16. Diversity and inclusion in the learning enterprise --
17. Sins of omission --
18. Equity, access, and the digital divide in learning technologies --
19. University learning technology control and security --
20. The design of learning --
21. Mobile learning and social networking --
22. The utility of games for society, business, and politics --
23. The investment in learning technologies --
24. Technology planning in schools --
25. Surviving the next generation of organizations --
as leaders --
26. Futureproofing --
27. Towards a research agenda for educational technology research --
28. The dystopian futures --
29. Utopian futures for learning technologies --
References.

โœฆ Subjects


Educational technology;Electronic books;Handbooks and manuals;Educational technology -- Handbooks, manuals, etc


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